Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickUpdate.3 @ 3012:7e30c2dc7783
Fixed Visual C++ release build for Visual C++ 2005
* Some math functions become intrinsic in release mode, so we need to
convert all the math functions into SDL math functions, like we did
with the stdlib functions.
* Constant initializers of 8-bit values become calls to memset() in
release mode, but memset() itself is an intrinsic when explicitly
called. So we'll just explicitly call memset() in those cases.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Jan 2009 18:32:24 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_JoystickUpdate" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickUpdate \- Updates the state of all joysticks .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_JoystickUpdate\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Updates the state(position, buttons, etc\&.) of all open joysticks\&. If joystick events have been enabled with \fI\fBSDL_JoystickEventState\fP\fR then this is called automatically in the event loop\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickEventState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00