Mercurial > sdl-ios-xcode
view test/testwm.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 2032348afed1 |
children | 6d91cff0ec79 |
line wrap: on
line source
/* Test out the window manager interaction functions */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Is the cursor visible? */ static int visible = 1; static Uint8 video_bpp; static Uint32 video_flags; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SetVideoMode(int w, int h) { SDL_Surface *screen; int i; Uint8 *buffer; SDL_Color palette[256]; screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); return (-1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Set the surface pixels and refresh! */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return (-1); } buffer = (Uint8 *) screen->pixels; for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return (0); } SDL_Surface * LoadIconSurface(char *file, Uint8 ** maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i, j; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if (icon == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return (NULL); } /* Check width and height if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } */ if (icon->format->palette == NULL) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return (NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); /* Create the mask */ pixels = (Uint8 *) icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = (icon->w * icon->h + 7) / 8; mask = (Uint8 *) malloc(mlen); if (mask == NULL) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return (NULL); } memset(mask, 0, mlen); for (i = 0; i < icon->h; i++) for (j = 0; j < icon->w; j++) { int pindex = i * icon->pitch + j; int mindex = i * icon->w + j; if (pixels[pindex] != *pixels) mask[mindex >> 3] |= 1 << (7 - (mindex & 7)); } *maskp = mask; return (icon); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if (SDL_WM_ToggleFullScreen(screen)) { printf("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); video_flags ^= SDL_FULLSCREEN; SetVideoMode(screen->w, screen->h); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if (mode == SDL_GRAB_ON) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if (mode == SDL_GRAB_ON) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } void HotKey_Quit(void) { SDL_Event event; printf("Posting internal quit request\n"); event.type = SDL_USEREVENT; SDL_PushEvent(&event); } static int (SDLCALL * old_filterfunc) (void *, SDL_Event *); static void *old_filterdata; int SDLCALL FilterEvents(void *userdata, SDL_Event * event) { static int reallyquit = 0; if (old_filterfunc) { old_filterfunc(old_filterdata, event); } switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) printf("active "); if (event->active.state & SDL_APPINPUTFOCUS) printf("input "); if (event->active.state & SDL_APPMOUSEFOCUS) printf("mouse "); printf("focus\n"); /* See if we are iconified or restored */ if (event->active.state & SDL_APPACTIVE) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return (0); /* We want to toggle visibility on buttonpress */ case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event->button.state == SDL_PRESSED) { visible = !visible; SDL_ShowCursor(visible); } printf("Mouse button %d has been %s\n", event->button.button, (event->button.state == SDL_PRESSED) ? "pressed" : "released"); return (0); /* Show relative mouse motion */ case SDL_MOUSEMOTION: #if 0 printf("Mouse motion: {%d,%d} (%d,%d)\n", event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel); #endif return (0); case SDL_KEYDOWN: if (event->key.keysym.sym == SDLK_ESCAPE) { HotKey_Quit(); } if ((event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_ToggleGrab(); } if ((event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_Iconify(); } if ((event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT)) { HotKey_ToggleFullScreen(); } return (0); /* Pass the video resize event through .. */ case SDL_VIDEORESIZE: return (1); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if (!reallyquit) { reallyquit = 1; printf("Quit requested\n"); return (0); } printf("Quit demanded\n"); return (1); /* This will never happen because events queued directly to the event queue are not filtered. */ case SDL_USEREVENT: return (1); /* Drop all other events */ default: return (0); } } int main(int argc, char *argv[]) { SDL_Event event; const char *title; SDL_Surface *icon; Uint8 *icon_mask; int parsed; int w, h; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Check command line arguments */ w = 640; h = 480; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while (parsed) { if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) { video_flags |= SDL_RESIZABLE; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) { video_flags |= SDL_NOFRAME; argc -= 1; argv += 1; } else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) { w = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) { h = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if (icon != NULL) { SDL_WM_SetIcon(icon, icon_mask); } if (icon_mask != NULL) free(icon_mask); /* Set the title bar */ if (argv[1] == NULL) title = "Testing 1.. 2.. 3..."; else title = argv[1]; SDL_WM_SetCaption(title, "testwm"); /* See if it's really set */ SDL_WM_GetCaption(&title, NULL); if (title) printf("Title was set to: %s\n", title); else printf("No window title was set!\n"); /* Initialize the display */ if (SetVideoMode(w, h) < 0) { quit(1); } /* Set an event filter that discards everything but QUIT */ SDL_GetEventFilter(&old_filterfunc, &old_filterdata); SDL_SetEventFilter(FilterEvents, NULL); /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Loop, waiting for QUIT */ while (SDL_WaitEvent(&event)) { switch (event.type) { case SDL_VIDEORESIZE: printf("Got a resize event: %dx%d\n", event.resize.w, event.resize.h); SetVideoMode(event.resize.w, event.resize.h); break; case SDL_USEREVENT: printf("Handling internal quit request\n"); /* Fall through to the quit handler */ case SDL_QUIT: printf("Bye bye..\n"); quit(0); default: /* This should never happen */ printf("Warning: Event %d wasn't filtered\n", event.type); break; } } printf("SDL_WaitEvent() error: %s\n", SDL_GetError()); SDL_Quit(); return (255); }