Mercurial > sdl-ios-xcode
view test/checkkeys.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 95586dfe1992 |
children | 95352c671a6e |
line wrap: on
line source
/* Simple program: Loop, watching keystrokes Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to pump the event loop and catch keystrokes. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void print_modifiers(void) { int mod; printf(" modifiers:"); mod = SDL_GetModState(); if (!mod) { printf(" (none)"); return; } if (mod & KMOD_LSHIFT) printf(" LSHIFT"); if (mod & KMOD_RSHIFT) printf(" RSHIFT"); if (mod & KMOD_LCTRL) printf(" LCTRL"); if (mod & KMOD_RCTRL) printf(" RCTRL"); if (mod & KMOD_LALT) printf(" LALT"); if (mod & KMOD_RALT) printf(" RALT"); if (mod & KMOD_LGUI) printf(" LGUI"); if (mod & KMOD_RGUI) printf(" RGUI"); if (mod & KMOD_NUM) printf(" NUM"); if (mod & KMOD_CAPS) printf(" CAPS"); if (mod & KMOD_MODE) printf(" MODE"); } static void PrintKey(SDL_keysym * sym, int pressed) { /* Print the keycode, name and state */ if (sym->sym) { printf("Key %s: scancode %d = %s, keycode 0x%08X = %s ", pressed ? "pressed " : "released", sym->scancode, SDL_GetScancodeName(sym->scancode), sym->sym, SDL_GetKeyName(sym->sym)); } else { printf("Unknown Key (scancode %d = %s) %s ", sym->scancode, SDL_GetScancodeName(sym->scancode), pressed ? "pressed" : "released"); } /* Print the translated character, if one exists */ if (sym->unicode) { /* Is it a control-character? */ if (sym->unicode < ' ') { printf(" (^%c)", sym->unicode + '@'); } else { #ifdef UNICODE printf(" (%c)", sym->unicode); #else /* This is a Latin-1 program, so only show 8-bits */ if (!(sym->unicode & 0xFF00)) printf(" (%c)", sym->unicode); else printf(" (0x%X)", sym->unicode); #endif } } print_modifiers(); printf("\n"); } static void PrintText(char *text) { printf("Text: %s\n", text); } int main(int argc, char *argv[]) { SDL_Event event; int done; Uint32 videoflags; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (argv[argc] && !strcmp(argv[argc], "-fullscreen")) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if (SDL_SetVideoMode(640, 480, 0, videoflags) == NULL) { fprintf(stderr, "Couldn't set 640x480 video mode: %s\n", SDL_GetError()); quit(2); } /* Watch keystrokes */ done = 0; while (!done) { /* Check for events */ SDL_WaitEvent(&event); switch (event.type) { case SDL_KEYDOWN: PrintKey(&event.key.keysym, 1); break; case SDL_KEYUP: PrintKey(&event.key.keysym, 0); break; case SDL_TEXTINPUT: PrintText(event.text.text); break; case SDL_MOUSEBUTTONDOWN: /* Any button press quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } SDL_Quit(); return (0); }