view src/video/x11/SDL_x11render.c @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 8cbf68bdf81b
children ab5aebd50add
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_X11

#include "SDL_x11video.h"
#include "../SDL_rect_c.h"
#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"

/* X11 renderer implementation */

static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags);
static int X11_DisplayModeChanged(SDL_Renderer * renderer);
static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_QueryTexturePixels(SDL_Renderer * renderer,
                                  SDL_Texture * texture, void **pixels,
                                  int *pitch);
static int X11_SetTextureBlendMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int X11_SetTextureScaleMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * rect, const void *pixels,
                             int pitch);
static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, int markDirty,
                           void **pixels, int *pitch);
static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_SetDrawBlendMode(SDL_Renderer * renderer);
static int X11_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
                          int y2);
static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void X11_RenderPresent(SDL_Renderer * renderer);
static void X11_DestroyTexture(SDL_Renderer * renderer,
                               SDL_Texture * texture);
static void X11_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver X11_RenderDriver = {
    X11_CreateRenderer,
    {
     "x11",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     SDL_TEXTUREMODULATE_NONE,
     SDL_BLENDMODE_NONE,
     SDL_TEXTURESCALEMODE_NONE,
     0,
     {0},
     0,
     0}
};

typedef struct
{
    Display *display;
    int screen;
    Visual *visual;
    int depth;
    int scanline_pad;
    Window window;
    Pixmap pixmaps[3];
    int current_pixmap;
    Drawable drawable;
    SDL_PixelFormat format;
    GC gc;
    SDL_DirtyRectList dirty;
    SDL_bool makedirty;
} X11_RenderData;

typedef struct
{
    SDL_SW_YUVTexture *yuv;
    Uint32 format;
    Pixmap pixmap;
    XImage *image;
#ifndef NO_SHARED_MEMORY
    /* MIT shared memory extension information */
    XShmSegmentInfo shminfo;
#endif
    XImage *scaling_image;
    void *pixels;
    int pitch;
} X11_TextureData;

#ifndef NO_SHARED_MEMORY
/* Shared memory error handler routine */
static int shm_error;
static int (*X_handler) (Display *, XErrorEvent *) = NULL;
static int
shm_errhandler(Display * d, XErrorEvent * e)
{
    if (e->error_code == BadAccess) {
        shm_error = True;
        return (0);
    } else {
        return (X_handler(d, e));
    }
}
#endif /* ! NO_SHARED_MEMORY */

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;
    SDL_Rect rect;

    rect.x = 0;
    rect.y = 0;
    rect.w = texture->w;
    rect.h = texture->h;
    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
                        texture->h, data->pixels, data->pitch);
}

void
X11_AddRenderDriver(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_RendererInfo *info = &X11_RenderDriver.info;
    SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode;

    info->texture_formats[info->num_texture_formats++] = mode->format;
    info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12;
    info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
    info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2;
    info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
    info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU;

    SDL_AddRenderDriver(0, &X11_RenderDriver);
}

SDL_Renderer *
X11_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer;
    SDL_RendererInfo *info;
    X11_RenderData *data;
    XGCValues gcv;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (X11_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        X11_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->display = windowdata->videodata->display;
    data->screen = displaydata->screen;
    data->visual = displaydata->visual;
    data->depth = displaydata->depth;
    data->scanline_pad = displaydata->scanline_pad;
    data->window = windowdata->window;

    renderer->DisplayModeChanged = X11_DisplayModeChanged;
    renderer->CreateTexture = X11_CreateTexture;
    renderer->QueryTexturePixels = X11_QueryTexturePixels;
    renderer->SetTextureBlendMode = X11_SetTextureBlendMode;
    renderer->SetTextureScaleMode = X11_SetTextureScaleMode;
    renderer->UpdateTexture = X11_UpdateTexture;
    renderer->LockTexture = X11_LockTexture;
    renderer->UnlockTexture = X11_UnlockTexture;
    renderer->SetDrawBlendMode = X11_SetDrawBlendMode;
    renderer->RenderPoint = X11_RenderPoint;
    renderer->RenderLine = X11_RenderLine;
    renderer->RenderFill = X11_RenderFill;
    renderer->RenderCopy = X11_RenderCopy;
    renderer->RenderPresent = X11_RenderPresent;
    renderer->DestroyTexture = X11_DestroyTexture;
    renderer->DestroyRenderer = X11_DestroyRenderer;
    renderer->info = X11_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = SDL_RENDERER_ACCELERATED;

    if (flags & SDL_RENDERER_SINGLEBUFFER) {
        renderer->info.flags |=
            (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
        n = 0;
    } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->pixmaps[i] =
            XCreatePixmap(data->display, data->window, window->w, window->h,
                          displaydata->depth);
        if (data->pixmaps[i] == None) {
            X11_DestroyRenderer(renderer);
            SDL_SetError("XCreatePixmap() failed");
            return NULL;
        }
    }
    if (n > 0) {
        data->drawable = data->pixmaps[0];
        data->makedirty = SDL_TRUE;
    } else {
        data->drawable = data->window;
        data->makedirty = SDL_FALSE;
    }
    data->current_pixmap = 0;

    /* Get the format of the window */
    if (!SDL_PixelFormatEnumToMasks
        (display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask,
         &Amask)) {
        SDL_SetError("Unknown display format");
        X11_DestroyRenderer(renderer);
        return NULL;
    }
    SDL_InitFormat(&data->format, bpp, Rmask, Gmask, Bmask, Amask);

    /* Create the drawing context */
    gcv.graphics_exposures = False;
    data->gc =
        XCreateGC(data->display, data->window, GCGraphicsExposures, &gcv);
    if (!data->gc) {
        X11_DestroyRenderer(renderer);
        SDL_SetError("XCreateGC() failed");
        return NULL;
    }

    return renderer;
}

static int
X11_DisplayModeChanged(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    int i, n;

    if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
        n = 0;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        n = 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        n = 3;
    } else {
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        if (data->pixmaps[i] != None) {
            XFreePixmap(data->display, data->pixmaps[i]);
            data->pixmaps[i] = None;
        }
    }
    for (i = 0; i < n; ++i) {
        data->pixmaps[i] =
            XCreatePixmap(data->display, data->window, window->w, window->h,
                          data->depth);
        if (data->pixmaps[i] == None) {
            SDL_SetError("XCreatePixmap() failed");
            return -1;
        }
    }
    if (n > 0) {
        data->drawable = data->pixmaps[0];
    }
    data->current_pixmap = 0;

    return 0;
}

static int
X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    X11_TextureData *data;
    int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1);

    data = (X11_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        /* The image/pixmap depth must be the same as the window or you
           get a BadMatch error when trying to putimage or copyarea.
         */
        if (texture->format != display->current_mode.format) {
            SDL_SetError("Texture format doesn't match window format");
            return -1;
        }
        data->format = texture->format;
    }
    data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format);
    data->pitch = (data->pitch + pitch_alignmask) & ~pitch_alignmask;

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
#ifndef NO_SHARED_MEMORY
        XShmSegmentInfo *shminfo = &data->shminfo;

        shm_error = True;

        if (SDL_X11_HAVE_SHM) {
            shminfo->shmid =
                shmget(IPC_PRIVATE, texture->h * data->pitch,
                       IPC_CREAT | 0777);
            if (shminfo->shmid >= 0) {
                shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0);
                shminfo->readOnly = False;
                if (shminfo->shmaddr != (char *) -1) {
                    shm_error = False;
                    X_handler = XSetErrorHandler(shm_errhandler);
                    XShmAttach(renderdata->display, shminfo);
                    XSync(renderdata->display, True);
                    XSetErrorHandler(X_handler);
                    if (shm_error) {
                        shmdt(shminfo->shmaddr);
                    }
                }
                shmctl(shminfo->shmid, IPC_RMID, NULL);
            }
        }
        if (!shm_error) {
            data->pixels = shminfo->shmaddr;

            data->image =
                XShmCreateImage(renderdata->display, renderdata->visual,
                                renderdata->depth, ZPixmap, shminfo->shmaddr,
                                shminfo, texture->w, texture->h);
            if (!data->image) {
                XShmDetach(renderdata->display, shminfo);
                XSync(renderdata->display, False);
                shmdt(shminfo->shmaddr);
                shm_error = True;
            }
        }
        if (shm_error) {
            shminfo->shmaddr = NULL;
        }
        if (!data->image)
#endif /* not NO_SHARED_MEMORY */
        {
            data->pixels = SDL_malloc(texture->h * data->pitch);
            if (!data->pixels) {
                X11_DestroyTexture(renderer, texture);
                SDL_OutOfMemory();
                return -1;
            }

            data->image =
                XCreateImage(renderdata->display, renderdata->visual,
                             renderdata->depth, ZPixmap, 0, data->pixels,
                             texture->w, texture->h,
                             SDL_BYTESPERPIXEL(data->format) * 8,
                             data->pitch);
            if (!data->image) {
                X11_DestroyTexture(renderer, texture);
                SDL_SetError("XCreateImage() failed");
                return -1;
            }
        }
    } else {
        data->pixmap =
            XCreatePixmap(renderdata->display, renderdata->window, texture->w,
                          texture->h, renderdata->depth);
        if (data->pixmap == None) {
            X11_DestroyTexture(renderer, texture);
            SDL_SetError("XCreatePixmap() failed");
            return -1;
        }

        data->image =
            XCreateImage(renderdata->display, renderdata->visual,
                         renderdata->depth, ZPixmap, 0, NULL, texture->w,
                         texture->h, SDL_BYTESPERPIXEL(data->format) * 8,
                         data->pitch);
        if (!data->image) {
            X11_DestroyTexture(renderer, texture);
            SDL_SetError("XCreateImage() failed");
            return -1;
        }
    }

    return 0;
}

static int
X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                       void **pixels, int *pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
    } else {
        *pixels = data->pixels;
        *pitch = data->pitch;
        return 0;
    }
}

static int
X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_BLENDMODE_NONE:
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static int
X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
        return 0;
    case SDL_TEXTURESCALEMODE_FAST:
        /* We can sort of fake it for streaming textures */
        if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
            return 0;
        }
        /* Fall through to unsupported case */
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
        } else {
            data->image->width = rect->w;
            data->image->height = rect->h;
            data->image->data = (char *) pixels;
            data->image->bytes_per_line = pitch;
            XPutImage(renderdata->display, data->pixmap, renderdata->gc,
                      data->image, 0, 0, rect->x, rect->y, rect->w, rect->h);
        }
        return 0;
    }
}

static int
X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}

static void
X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SW_UnlockYUVTexture(data->yuv);
        UpdateYUVTextureData(texture);
    }
}

static int
X11_SetDrawBlendMode(SDL_Renderer * renderer)
{
    switch (renderer->blendMode) {
    case SDL_BLENDMODE_NONE:
        return 0;
    default:
        SDL_Unsupported();
        renderer->blendMode = SDL_BLENDMODE_NONE;
        return -1;
    }
}

static Uint32
renderdrawcolor(SDL_Renderer * renderer, int premult)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    Uint8 r = renderer->r;
    Uint8 g = renderer->g;
    Uint8 b = renderer->b;
    Uint8 a = renderer->a;
    if (premult)
        return SDL_MapRGBA(&data->format, ((int) r * (int) a) / 255,
                           ((int) g * (int) a) / 255,
                           ((int) b * (int) a) / 255, 255);
    else
        return SDL_MapRGBA(&data->format, r, g, b, a);
}

static int
X11_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    unsigned long foreground;

    if (data->makedirty) {
        SDL_Rect rect;

        rect.x = x;
        rect.y = y;
        rect.w = 1;
        rect.h = 1;
        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    foreground = renderdrawcolor(renderer, 1);
    XSetForeground(data->display, data->gc, foreground);
    XDrawPoint(data->display, data->drawable, data->gc, x, y);
    return 0;
}

static int
X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    unsigned long foreground;

    if (data->makedirty) {
        SDL_Rect rect;

        if (x1 < x2) {
            rect.x = x1;
            rect.w = (x2 - x1) + 1;
        } else {
            rect.x = x2;
            rect.w = (x1 - x2) + 1;
        }
        if (y1 < y2) {
            rect.y = y1;
            rect.h = (y2 - y1) + 1;
        } else {
            rect.y = y2;
            rect.h = (y1 - y2) + 1;
        }
        SDL_AddDirtyRect(&data->dirty, &rect);
    }

    foreground = renderdrawcolor(renderer, 1);
    XSetForeground(data->display, data->gc, foreground);
    XDrawLine(data->display, data->drawable, data->gc, x1, y1, x2, y2);
    return 0;
}

static int
X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    unsigned long foreground;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, rect);
    }

    foreground = renderdrawcolor(renderer, 1);
    XSetForeground(data->display, data->gc, foreground);
    XFillRectangle(data->display, data->drawable, data->gc, rect->x, rect->y,
                   rect->w, rect->h);
    return 0;
}

static int
X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }
    if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
#ifndef NO_SHARED_MEMORY
        if (texturedata->shminfo.shmaddr) {
            XShmPutImage(data->display, data->drawable, data->gc,
                         texturedata->image, srcrect->x, srcrect->y,
                         dstrect->x, dstrect->y, srcrect->w, srcrect->h,
                         False);
        } else
#endif
        if (texturedata->pixels) {
            XPutImage(data->display, data->drawable, data->gc,
                      texturedata->image, srcrect->x, srcrect->y, dstrect->x,
                      dstrect->y, srcrect->w, srcrect->h);
        } else {
            XCopyArea(data->display, texturedata->pixmap, data->drawable,
                      data->gc, srcrect->x, srcrect->y, dstrect->w,
                      dstrect->h, dstrect->x, dstrect->y);
        }
    } else if (texturedata->yuv
               || texture->access == SDL_TEXTUREACCESS_STREAMING) {
        SDL_Surface src, dst;
        SDL_PixelFormat fmt;
        SDL_Rect rect;
        XImage *image = texturedata->scaling_image;

        if (!image) {
            int depth;
            void *pixels;
            int pitch;

            pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format);
            pixels = SDL_malloc(dstrect->h * pitch);
            if (!pixels) {
                SDL_OutOfMemory();
                return -1;
            }

            image =
                XCreateImage(data->display, data->visual, data->depth,
                             ZPixmap, 0, pixels, dstrect->w, dstrect->h,
                             SDL_BYTESPERPIXEL(texturedata->format) * 8,
                             pitch);
            if (!image) {
                SDL_SetError("XCreateImage() failed");
                return -1;
            }
            texturedata->scaling_image = image;

        } else if (image->width != dstrect->w || image->height != dstrect->h
                   || !image->data) {
            image->width = dstrect->w;
            image->height = dstrect->h;
            image->bytes_per_line =
                image->width * SDL_BYTESPERPIXEL(texturedata->format);
            image->data =
                (char *) SDL_realloc(image->data,
                                     image->height * image->bytes_per_line);
            if (!image->data) {
                SDL_OutOfMemory();
                return -1;
            }
        }

        /* Set up fake surfaces for SDL_SoftStretch() */
        SDL_zero(src);
        src.format = &fmt;
        src.w = texture->w;
        src.h = texture->h;
#ifndef NO_SHARED_MEMORY
        if (texturedata->shminfo.shmaddr) {
            src.pixels = texturedata->shminfo.shmaddr;
        } else
#endif
            src.pixels = texturedata->pixels;
        src.pitch = texturedata->pitch;

        SDL_zero(dst);
        dst.format = &fmt;
        dst.w = image->width;
        dst.h = image->height;
        dst.pixels = image->data;
        dst.pitch = image->bytes_per_line;

        fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format);

        rect.x = 0;
        rect.y = 0;
        rect.w = dstrect->w;
        rect.h = dstrect->h;
        if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) {
            return -1;
        }
        XPutImage(data->display, data->drawable, data->gc, image, 0, 0,
                  dstrect->x, dstrect->y, dstrect->w, dstrect->h);
    } else {
        XCopyArea(data->display, texturedata->pixmap, data->drawable,
                  data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h,
                  srcrect->x, srcrect->y);
    }
    return 0;
}

static void
X11_RenderPresent(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    SDL_DirtyRect *dirty;

    /* Send the data to the display */
    if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            const SDL_Rect *rect = &dirty->rect;
            XCopyArea(data->display, data->drawable, data->window,
                      data->gc, rect->x, rect->y, rect->w, rect->h,
                      rect->x, rect->y);
        }
        SDL_ClearDirtyRects(&data->dirty);
    }
    XSync(data->display, False);

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_pixmap = (data->current_pixmap + 1) % 2;
        data->drawable = data->pixmaps[data->current_pixmap];
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_pixmap = (data->current_pixmap + 1) % 3;
        data->drawable = data->pixmaps[data->current_pixmap];
    }
}

static void
X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    if (data->yuv) {
        SDL_SW_DestroyYUVTexture(data->yuv);
    }
    if (data->pixmap != None) {
        XFreePixmap(renderdata->display, data->pixmap);
    }
    if (data->image) {
        data->image->data = NULL;
        XDestroyImage(data->image);
    }
#ifndef NO_SHARED_MEMORY
    if (data->shminfo.shmaddr) {
        XShmDetach(renderdata->display, &data->shminfo);
        XSync(renderdata->display, False);
        shmdt(data->shminfo.shmaddr);
        data->pixels = NULL;
    }
#endif
    if (data->scaling_image) {
        SDL_free(data->scaling_image->data);
        data->scaling_image->data = NULL;
        XDestroyImage(data->scaling_image);
    }
    if (data->pixels) {
        SDL_free(data->pixels);
    }
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
X11_DestroyRenderer(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) {
            if (data->pixmaps[i] != None) {
                XFreePixmap(data->display, data->pixmaps[i]);
            }
        }
        if (data->gc) {
            XFreeGC(data->display, data->gc);
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_X11 */

/* vi: set ts=4 sw=4 expandtab: */