view src/video/win32/SDL_win32mouse.c @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 0d12e8f1de3c
children 5d7ef5970073
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* we need to define it, so that raw input is included*/

#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif

#include "SDL_config.h"

#include "SDL_win32video.h"

#include "../../events/SDL_mouse_c.h"

extern HANDLE *mice;
extern int total_mice;
extern int tablet;

void
WIN_InitMouse(_THIS)
{
    int index = 0;
    RAWINPUTDEVICELIST *deviceList = NULL;
    int devCount = 0;
    int i;
    int tmp = 0;
    char *buffer = NULL;
    char *tab = "wacom";        /* since windows does't give us handles to tablets, we have to detect a tablet by it's name */
    const char *rdp = "rdp_mou";
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

/* WinCE has no RawInputDeviceList */
#ifdef _WIN32_WCE
    SDL_Mouse mouse;
    SDL_zero(mouse);
    mouse.id = 0;
    SDL_AddMouse(&mouse, "Stylus", 0, 0, 1);
#else
    /* we're checking for the number of rawinput devices */
    if (GetRawInputDeviceList(NULL, &devCount, sizeof(RAWINPUTDEVICELIST))) {
        return;
    }

    deviceList = SDL_malloc(sizeof(RAWINPUTDEVICELIST) * devCount);

    /* we're getting the raw input device list */
    GetRawInputDeviceList(deviceList, &devCount, sizeof(RAWINPUTDEVICELIST));
    mice = SDL_malloc(devCount * sizeof(HANDLE));

    /* we're getting the details of the devices */
    for (i = 0; i < devCount; ++i) {
        int is_rdp = 0;
        int j;
        int k;
        char *default_device_name = "Pointing device xx";
        const char *reg_key_root = "System\\CurrentControlSet\\Enum\\";
        char *device_name = SDL_malloc(256 * sizeof(char));
        char *key_name = NULL;
        char *tmp_name = NULL;
        LONG rc = 0;
        HKEY hkey;
        DWORD regtype = REG_SZ;
        DWORD out = 256 * sizeof(char);
        SDL_Mouse mouse;
        int l;
        if (deviceList[i].dwType != RIM_TYPEMOUSE) {    /* if a device isn't a mouse type we don't want it */
            continue;
        }
        if (GetRawInputDeviceInfoA
            (deviceList[i].hDevice, RIDI_DEVICENAME, NULL, &tmp) < 0) {
            continue;
        }
        buffer = SDL_malloc((tmp + 1) * sizeof(char));
        key_name =
            SDL_malloc((tmp + SDL_strlen(reg_key_root) + 1) * sizeof(char));

        /* we're getting the device registry path and polishing it to get it's name,
           surely there must be an easier way, but we haven't found it yet */
        if (GetRawInputDeviceInfoA
            (deviceList[i].hDevice, RIDI_DEVICENAME, buffer, &tmp) < 0) {
            continue;
        }
        buffer += 4;
        tmp -= 4;
        tmp_name = buffer;
        for (j = 0; j < tmp; ++j) {
            if (*tmp_name == '#') {
                *tmp_name = '\\';
            }

            else if (*tmp_name == '{') {
                break;
            }
            ++tmp_name;
        }
        *tmp_name = '\0';
        SDL_memcpy(key_name, reg_key_root, SDL_strlen(reg_key_root));
        SDL_memcpy(key_name + (SDL_strlen(reg_key_root)), buffer, j + 1);
        l = SDL_strlen(key_name);
        is_rdp = 0;
        if (l >= 7) {
            for (j = 0; j < l - 7; ++j) {
                for (k = 0; k < 7; ++k) {
                    if (rdp[k] !=
                        SDL_tolower((unsigned char) key_name[j + k])) {
                        break;
                    }
                }
                if (k == 7) {
                    is_rdp = 1;
                    break;
                }
            }
        }

        buffer -= 4;

        if (is_rdp == 1) {
            SDL_free(buffer);
            SDL_free(key_name);
            SDL_free(device_name);
            is_rdp = 0;
            continue;
        }

        /* we're opening the registry key to get the mouse name */
        rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, key_name, 0, KEY_READ, &hkey);
        if (rc != ERROR_SUCCESS) {
            SDL_memcpy(device_name, default_device_name,
                       SDL_strlen(default_device_name));
        }
        rc = RegQueryValueExA(hkey, "DeviceDesc", NULL, &regtype, device_name,
                              &out);
        RegCloseKey(hkey);
        if (rc != ERROR_SUCCESS) {
            SDL_memcpy(device_name, default_device_name,
                       SDL_strlen(default_device_name));
        }

        /* we're saving the handle to the device */
        mice[index] = deviceList[i].hDevice;
        SDL_zero(mouse);
        mouse.id = index;
        l = SDL_strlen(device_name);

        /* we're checking if the device isn't by any chance a tablet */
        if (data->wintabDLL && tablet == -1) {
            for (j = 0; j < l - 5; ++j) {
                for (k = 0; k < 5; ++k) {
                    if (tab[k] !=
                        SDL_tolower((unsigned char) device_name[j + k])) {
                        break;
                    }
                }
                if (k == 5) {
                    tablet = index;
                    break;
                }
            }
        }

        /* if it's a tablet, let's read it's maximum and minimum pressure */
        if (tablet == index) {
            AXIS pressure;
            int cursors;
            data->WTInfoA(WTI_DEVICES, DVC_NPRESSURE, &pressure);
            data->WTInfoA(WTI_DEVICES, DVC_NCSRTYPES, &cursors);
            SDL_AddMouse(&mouse, device_name, pressure.axMax, pressure.axMin,
                         cursors);
        } else {
            SDL_AddMouse(&mouse, device_name, 0, 0, 1);
        }
        ++index;
        SDL_free(buffer);
        SDL_free(key_name);
    }
    total_mice = index;
    SDL_free(deviceList);
#endif /*_WIN32_WCE*/
}

void
WIN_QuitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* let's delete all of the mice */
    SDL_MouseQuit();
}

/* vi: set ts=4 sw=4 expandtab: */