Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscosASM.S @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 99210400e8b9 |
children |
line wrap: on
line source
; ; SDL - Simple DirectMedia Layer ; Copyright (C) 1997-2009 Sam Lantinga ; ; This library is free software; you can redistribute it and/or ; modify it under the terms of the GNU Library General Public ; License as published by the Free Software Foundation; either ; version 2 of the License, or (at your option) any later version. ; ; This library is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ; Library General Public License for more details. ; ; You should have received a copy of the GNU Library General Public ; License along with this library; if not, write to the Free ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ; ; Sam Lantinga ; slouken@libsdl.org ; ; Assembler routines for RISC OS display ; AREA |C$$CODE| EXPORT |RISCOS_Put32| ; Display 32bpp to 32bpp, 1:1 ; ; Code provided by Adrain Lees ; ; entry a1 -> destination ; a2 = dest width in pixels ; a3 = dest line length in bytes ; a4 = dest height in scanlines ; arg5 -> source ; arg6 = byte offset from end of source line to start of next Arg5 * 10*4 Arg6 * Arg5+4 RISCOS_Put32 ROUT STMFD sp!,{a2,v1-v6,sl,fp,lr} LDR ip,[sp,#Arg5] MOV lr,a1 B ucp64lp 00 ;tail strip of 1-15 pixels LDR v1,[ip],#4 01 SUBS a2,a2,#1 STR v1,[lr],#4 LDRHI v1,[ip],#4 BHI %01 B %02 ucp64end ADDS a2,a2,#16 BNE %00 02 SUBS a4,a4,#1 ;height-- LDRHI v1,[sp,#Arg6] LDRHI a2,[sp] ;reload width BLS %03 ;move to start of next scanline ADD lr,a1,a3 ADD a1,a1,a3 ADD ip,ip,v1 ucp64lp SUBS a2,a2,#16 BLO ucp64end PLD [ip,#64] LDR v1,[ip],#4 LDR v2,[ip],#4 LDR v3,[ip],#4 LDR v4,[ip],#4 LDR v5,[ip],#4 LDR v6,[ip],#4 LDR sl,[ip],#4 LDR fp,[ip],#4 STR v1,[lr],#4 STR v2,[lr],#4 STR v3,[lr],#4 STR v4,[lr],#4 STR v5,[lr],#4 STR v6,[lr],#4 STR sl,[lr],#4 STR fp,[lr],#4 PLD [ip,#64] LDR v1,[ip],#4 LDR v2,[ip],#4 LDR v3,[ip],#4 LDR v4,[ip],#4 LDR v5,[ip],#4 LDR v6,[ip],#4 LDR sl,[ip],#4 LDR fp,[ip],#4 STR v1,[lr],#4 STR v2,[lr],#4 STR v3,[lr],#4 STR v4,[lr],#4 STR v5,[lr],#4 STR v6,[lr],#4 STR sl,[lr],#4 STR fp,[lr],#4 B ucp64lp 03 LDMFD sp!,{a2,v1-v6,sl,fp,pc}