Mercurial > sdl-ios-xcode
view src/video/Xext/XmuStdCmap/AllCmap.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 2032348afed1 |
children |
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/* $Xorg: AllCmap.c,v 1.4 2001/02/09 02:03:51 xorgcvs Exp $ */ /* Copyright 1989, 1998 The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. */ /* $XFree86: xc/lib/Xmu/AllCmap.c,v 1.7 2001/01/17 19:42:53 dawes Exp $ */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <stdio.h> #include <X11/Xlib.h> #include <X11/Xatom.h> #include <X11/Xutil.h> #include "../extensions/StdCmap.h" static XVisualInfo *getDeepestVisual(int, XVisualInfo *, int); /* * To create all of the appropriate standard colormaps for every visual of * every screen on a given display, use XmuAllStandardColormaps. * * Define and retain as permanent resources all standard colormaps which are * meaningful for the visuals of each screen of the display. Return 0 on * failure, non-zero on success. If the property of any standard colormap * is already defined, redefine it. * * This interface is intended to be used by window managers or a client * upon start-up of a session. * * The standard colormaps of a screen are defined by properties associated * with the screen's root window. Each screen has exactly one root window. * The property names of standard colormaps are predefined, and each property * name may describe at most one colormap. * * The standard colormaps are * RGB_BEST_MAP * RGB_RED_MAP * RGB_GREEN_MAP * RGB_BLUE_MAP * RGB_DEFAULT_MAP * RGB_GRAY_MAP * * Therefore a screen may have at most 6 standard colormap properties defined. * * A standard colormap is associated with a particular visual of the screen. * A screen may have multiple visuals defined, including visuals of the same * class at different depths. Note that a visual id might be repeated for * more than one depth, so the visual id and the depth of a visual identify * the visual. The characteristics of the visual will determine which * standard colormaps are meaningful under that visual, and will determine * how the standard colormap is defined. Because a standard colormap is * associated with a specific visual, there must be a method of determining * which visuals take precedence in defining standard colormaps. * * The method used here is: for the visual of greatest depth, define all * standard colormaps meaningful to that visual class, according to this * order of (descending) precedence: * 1. DirectColor * 2. PseudoColor * 3. TrueColor and GrayScale * 4. StaticColor and StaticGray * * Allows partial success by screenful. For example, if a map on screen 1 * fails, the maps on screen 0, created earlier, will remain. However, * none on screen 1 will remain. If a map on 0 fails, none will remain. * * See the comments under XmuVisualStandardColormaps() for notes on which * standard colormaps are meaningful under these classes of visuals. */ Status XmuAllStandardColormaps(Display * dpy) { int nvisuals, scr; Status status; long vinfo_mask; XVisualInfo template, *vinfo, *v1, *v2; status = 0; /* for each screen, determine all visuals of this server */ for (scr = 0; scr < ScreenCount(dpy); scr++) { template.screen = scr; vinfo_mask = VisualScreenMask; vinfo = XGetVisualInfo(dpy, vinfo_mask, &template, &nvisuals); if (vinfo == NULL) /* unexpected: a screen with no visuals */ continue; v1 = getDeepestVisual(DirectColor, vinfo, nvisuals); v2 = getDeepestVisual(PseudoColor, vinfo, nvisuals); if (v2 && (!v1 || (v2->colormap_size >= ((v1->red_mask | v1->green_mask | v1->blue_mask) + 1)))) status = XmuVisualStandardColormaps(dpy, scr, v2->visualid, (unsigned) v2->depth, 1, 1); else if (v1) status = XmuVisualStandardColormaps(dpy, scr, v1->visualid, (unsigned) v1->depth, 1, 1); else { if (((v1 = getDeepestVisual(TrueColor, vinfo, nvisuals)) != NULL) || ((v1 = getDeepestVisual(StaticColor, vinfo, nvisuals)) != NULL)) status = XmuVisualStandardColormaps(dpy, scr, v1->visualid, (unsigned) v1->depth, 1, 1); if (status && (((v1 = getDeepestVisual(GrayScale, vinfo, nvisuals)) != NULL) || ((v1 = getDeepestVisual(StaticGray, vinfo, nvisuals)) != NULL))) status = XmuVisualStandardColormaps(dpy, scr, v1->visualid, (unsigned) v1->depth, 1, 1); } XFree((char *) vinfo); if (!status) break; } return status; } static XVisualInfo * getDeepestVisual(int visual_class, XVisualInfo * vinfo, int nvisuals) { register int i; register int maxdepth = 0; XVisualInfo *v = NULL; for (i = 0; i < nvisuals; i++, vinfo++) if (vinfo->class == visual_class && vinfo->depth > maxdepth) { maxdepth = vinfo->depth; v = vinfo; } return (v); }