Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_blit_auto.h" #include "SDL_blit_copy.h" #include "SDL_blit_slow.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if (SDL_MUSTLOCK(dst)) { if (SDL_LockSurface(dst) < 0) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if (SDL_MUSTLOCK(src)) { if (SDL_LockSurface(src) < 0) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if (okay && srcrect->w && srcrect->h) { SDL_BlitFunc RunBlit; SDL_BlitInfo *info = &src->map->info; /* Set up the blit information */ info->src = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; info->src_w = srcrect->w; info->src_h = srcrect->h; info->src_pitch = src->pitch; info->src_skip = info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel; info->dst = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; info->dst_w = dstrect->w; info->dst_h = dstrect->h; info->dst_pitch = dst->pitch; info->dst_skip = info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel; RunBlit = (SDL_BlitFunc) src->map->data; /* Run the actual software blit */ RunBlit(info); } /* We need to unlock the surfaces if they're locked */ if (dst_locked) { SDL_UnlockSurface(dst); } if (src_locked) { SDL_UnlockSurface(src); } /* Blit is done! */ return (okay ? 0 : -1); } #ifdef __MACOSX__ #include <sys/sysctl.h> static SDL_bool SDL_UseAltivecPrefetch() { const char key[] = "hw.l3cachesize"; u_int64_t result = 0; size_t typeSize = sizeof(result); if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { return SDL_TRUE; } else { return SDL_FALSE; } } #else static SDL_bool SDL_UseAltivecPrefetch() { /* Just guess G4 */ return SDL_TRUE; } #endif /* __MACOSX__ */ static SDL_BlitFunc SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, SDL_BlitFuncEntry * entries) { int i, flagcheck; static Uint32 features = 0xffffffff; /* Get the available CPU features */ if (features == 0xffffffff) { const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); features = SDL_CPU_ANY; /* Allow an override for testing .. */ if (override) { SDL_sscanf(override, "%u", &features); } else { if (SDL_HasMMX()) { features |= SDL_CPU_MMX; } if (SDL_Has3DNow()) { features |= SDL_CPU_3DNOW; } if (SDL_HasSSE()) { features |= SDL_CPU_SSE; } if (SDL_HasSSE2()) { features |= SDL_CPU_SSE2; } if (SDL_HasAltiVec()) { if (SDL_UseAltivecPrefetch()) { features |= SDL_CPU_ALTIVEC_PREFETCH; } else { features |= SDL_CPU_ALTIVEC_NOPREFETCH; } } } } for (i = 0; entries[i].func; ++i) { /* Check for matching pixel formats */ if (src_format != entries[i].src_format) { continue; } if (dst_format != entries[i].dst_format) { continue; } /* Check modulation flags */ flagcheck = (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA)); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check blend flags */ flagcheck = (flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check colorkey flag */ flagcheck = (flags & SDL_COPY_COLORKEY); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check scaling flags */ flagcheck = (flags & SDL_COPY_NEAREST); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check CPU features */ flagcheck = entries[i].cpu; if ((flagcheck & features) != flagcheck) { continue; } /* We found the best one! */ return entries[i].func; } return NULL; } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface * surface) { SDL_BlitFunc blit = NULL; SDL_BlitMap *map = surface->map; SDL_Surface *dst = map->dst; /* Clean everything out to start */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } map->blit = SDL_SoftBlit; map->info.src_fmt = surface->format; map->info.src_pitch = surface->pitch; map->info.dst_fmt = dst->format; map->info.dst_pitch = dst->pitch; /* See if we can do RLE acceleration */ if (map->info.flags & SDL_COPY_RLE_DESIRED) { if (SDL_RLESurface(surface) == 0) { return 0; } } /* Choose a standard blit function */ if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) { /* Handle overlapping blits on the same surface */ if (surface == dst) { blit = SDL_BlitCopyOverlap; } else { blit = SDL_BlitCopy; } } else if (surface->format->BitsPerPixel < 8) { blit = SDL_CalculateBlit0(surface); } else if (surface->format->BytesPerPixel == 1) { blit = SDL_CalculateBlit1(surface); } else if (map->info.flags & SDL_COPY_BLEND) { blit = SDL_CalculateBlitA(surface); } else { blit = SDL_CalculateBlitN(surface); } if (blit == NULL) { Uint32 src_format = SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); Uint32 dst_format = SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask); blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_GeneratedBlitFuncTable); } #ifndef TEST_SLOW_BLIT if (blit == NULL) #endif { if (surface->format->BytesPerPixel > 1 && dst->format->BytesPerPixel > 1) { blit = SDL_Blit_Slow; } } map->data = blit; /* Make sure we have a blit function */ if (blit == NULL) { SDL_InvalidateMap(map); SDL_SetError("Blit combination not supported"); return (-1); } return (0); } /* vi: set ts=4 sw=4 expandtab: */