view src/audio/windx5/directx.h @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents c121d94672cb
children 1bceff8f008f
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#ifndef _directx_h
#define _directx_h

/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef  WINNT

/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif

/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
	((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif

#ifndef S_OK
#define S_OK		(HRESULT)0x00000000L
#endif

#ifndef SUCCEEDED
#define SUCCEEDED(x)	((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x)	((HRESULT)(x)<0)
#endif

#ifndef E_FAIL
#define E_FAIL		(HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE	(HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY	(HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG	(HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL	(HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG	(HRESULT)0x80040154L
#endif

/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR	1
#endif

/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32	7
#endif

#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field)    ((LONG)&(((type *)0)->field))
#endif

/* DirectX headers (if it isn't included, I haven't tested it yet)
 */
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION  0x0700
#define DIRECTSOUND_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0500

#ifdef __GNUC__
#define NONAMELESSUNION
#endif
#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

#endif /* _directx_h */
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