Mercurial > sdl-ios-xcode
view src/audio/pulseaudio/SDL_pulseaudio.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | b21348d47cab |
children | 878d8adf2fde |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* The PulseAudio target for SDL 1.3 is based on the 1.3 arts target, with the appropriate parts replaced with the 1.2 PulseAudio target code. This was the cleanest way to move it to 1.3. The 1.2 target was written by Stéphan Kochen: stephan .a.t. kochen.nl */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include <unistd.h> #include <sys/types.h> #include <errno.h> #include <pulse/simple.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_pulseaudio.h" #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by pulse audio */ #define PULSEAUDIO_DRIVER_NAME "pulseaudio" #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC static const char *pulse_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC; static void *pulse_handle = NULL; /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ static pa_simple *(*SDL_NAME(pa_simple_new)) (const char *server, const char *name, pa_stream_direction_t dir, const char *dev, const char *stream_name, const pa_sample_spec * ss, const pa_channel_map * map, const pa_buffer_attr * attr, int *error); static void (*SDL_NAME(pa_simple_free)) (pa_simple * s); static int (*SDL_NAME(pa_simple_drain)) (pa_simple * s, int *error); static int (*SDL_NAME(pa_simple_write)) (pa_simple * s, const void *data, size_t length, int *error); static pa_channel_map *(*SDL_NAME(pa_channel_map_init_auto)) (pa_channel_map * m, unsigned channels, pa_channel_map_def_t def); static const char *(*SDL_NAME(pa_strerror)) (int error); #define SDL_PULSEAUDIO_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } pulse_functions[] = { /* *INDENT-OFF* */ SDL_PULSEAUDIO_SYM(pa_simple_new), SDL_PULSEAUDIO_SYM(pa_simple_free), SDL_PULSEAUDIO_SYM(pa_simple_drain), SDL_PULSEAUDIO_SYM(pa_simple_write), SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto), SDL_PULSEAUDIO_SYM(pa_strerror), /* *INDENT-ON* */ }; #undef SDL_PULSEAUDIO_SYM static void UnloadPulseLibrary() { if (pulse_handle != NULL) { SDL_UnloadObject(pulse_handle); pulse_handle = NULL; } } static int LoadPulseLibrary(void) { int i, retval = -1; if (pulse_handle == NULL) { pulse_handle = SDL_LoadObject(pulse_library); if (pulse_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(pulse_functions); ++i) { *pulse_functions[i].func = SDL_LoadFunction(pulse_handle, pulse_functions[i].name); if (!*pulse_functions[i].func) { retval = -1; UnloadPulseLibrary(); break; } } } } return retval; } #else static void UnloadPulseLibrary() { return; } static int LoadPulseLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void PULSEAUDIO_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void PULSEAUDIO_PlayDevice(_THIS) { /* Write the audio data */ if (SDL_NAME(pa_simple_write) (this->hidden->stream, this->hidden->mixbuf, this->hidden->mixlen, NULL) != 0) { this->enabled = 0; } } static void PULSEAUDIO_WaitDone(_THIS) { SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL); } static Uint8 * PULSEAUDIO_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void PULSEAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL); SDL_NAME(pa_simple_free) (this->hidden->stream); this->hidden->stream = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } /* !!! FIXME: this could probably be expanded. */ /* Try to get the name of the program */ static char * get_progname(void) { char *progname = NULL; #ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if (fp != NULL) { if (fgets(temp, sizeof(temp) - 1, fp)) { progname = SDL_strrchr(temp, '/'); if (progname == NULL) { progname = temp; } else { progname = progname + 1; } } fclose(fp); } #endif return (progname); } static int PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { Uint16 test_format = 0; pa_sample_spec paspec; pa_buffer_attr paattr; pa_channel_map pacmap; int err = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); paspec.format = PA_SAMPLE_INVALID; /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); (paspec.format == PA_SAMPLE_INVALID) && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: paspec.format = PA_SAMPLE_U8; break; case AUDIO_S16LSB: paspec.format = PA_SAMPLE_S16LE; break; case AUDIO_S16MSB: paspec.format = PA_SAMPLE_S16BE; break; default: paspec.format = PA_SAMPLE_INVALID; break; } if (paspec.format == PA_SAMPLE_INVALID) { test_format = SDL_NextAudioFormat(); } } if (paspec.format == PA_SAMPLE_INVALID) { PULSEAUDIO_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { PULSEAUDIO_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); paspec.channels = this->spec.channels; paspec.rate = this->spec.freq; /* Reduced prebuffering compared to the defaults. */ paattr.tlength = this->hidden->mixlen; paattr.minreq = this->hidden->mixlen; paattr.fragsize = this->hidden->mixlen; paattr.prebuf = this->hidden->mixlen; paattr.maxlength = this->hidden->mixlen * 4; /* The SDL ALSA output hints us that we use Windows' channel mapping */ /* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */ SDL_NAME(pa_channel_map_init_auto) (&pacmap, this->spec.channels, PA_CHANNEL_MAP_WAVEEX); /* Connect to the PulseAudio server */ this->hidden->stream = SDL_NAME(pa_simple_new) (SDL_getenv("PASERVER"), /* server */ get_progname(), /* application name */ PA_STREAM_PLAYBACK, /* playback mode */ SDL_getenv("PADEVICE"), /* device on the server */ "Simple DirectMedia Layer", /* stream description */ &paspec, /* sample format spec */ &pacmap, /* channel map */ &paattr, /* buffering attributes */ &err /* error code */ ); if (this->hidden->stream == NULL) { PULSEAUDIO_CloseDevice(this); SDL_SetError("Could not connect to PulseAudio: %s", SDL_NAME(pa_strerror(err))); return 0; } /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void PULSEAUDIO_Deinitialize(void) { UnloadPulseLibrary(); } static int PULSEAUDIO_Init(SDL_AudioDriverImpl * impl) { if (LoadPulseLibrary() < 0) { return 0; } /* Set the function pointers */ impl->OpenDevice = PULSEAUDIO_OpenDevice; impl->PlayDevice = PULSEAUDIO_PlayDevice; impl->WaitDevice = PULSEAUDIO_WaitDevice; impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf; impl->CloseDevice = PULSEAUDIO_CloseDevice; impl->WaitDone = PULSEAUDIO_WaitDone; impl->Deinitialize = PULSEAUDIO_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: should test if server is available here, return 2 if so. */ return 1; } AudioBootStrap PULSEAUDIO_bootstrap = { PULSEAUDIO_DRIVER_NAME, "PulseAudio", PULSEAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */