Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | b21348d47cab |
children | dc1eb82ffdaa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to an ESD network stream mixing buffer */ #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <esd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_esdaudio.h" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; static void *esd_handle = NULL; static int (*SDL_NAME(esd_open_sound)) (const char *host); static int (*SDL_NAME(esd_close)) (int esd); static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, const char *host, const char *name); #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } esd_functions[] = { SDL_ESD_SYM(esd_open_sound), SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),}; #undef SDL_ESD_SYM static void UnloadESDLibrary() { if (esd_handle != NULL) { SDL_UnloadObject(esd_handle); esd_handle = NULL; } } static int LoadESDLibrary(void) { int i, retval = -1; if (esd_handle == NULL) { esd_handle = SDL_LoadObject(esd_library); if (esd_handle) { retval = 0; for (i = 0; i < SDL_arraysize(esd_functions); ++i) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if (!*esd_functions[i].func) { retval = -1; UnloadESDLibrary(); break; } } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ESD_PlayDevice(_THIS) { int written = 0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, this->hidden->mixbuf, this->hidden->mixlen); if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ((written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); /* Set the next write frame */ this->hidden->next_frame += this->hidden->frame_ticks; /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } } static Uint8 * ESD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ESD_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->audio_fd >= 0) { SDL_NAME(esd_close) (this->hidden->audio_fd); this->hidden->audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } /* Try to get the name of the program */ static char * get_progname(void) { char *progname = NULL; #ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if (fp != NULL) { if (fgets(temp, sizeof(temp) - 1, fp)) { progname = SDL_strrchr(temp, '/'); if (progname == NULL) { progname = temp; } else { progname = progname + 1; } } fclose(fp); } #endif return (progname); } static int ESD_OpenDevice(_THIS, const char *devname, int iscapture) { esd_format_t format = (ESD_STREAM | ESD_PLAY); SDL_AudioFormat test_format = 0; int found = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); this->hidden->audio_fd = -1; /* Convert audio spec to the ESD audio format */ /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !found && test_format; test_format = SDL_NextAudioFormat()) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif found = 1; switch (test_format) { case AUDIO_U8: format |= ESD_BITS8; break; case AUDIO_S16SYS: format |= ESD_BITS16; break; default: found = 0; break; } } if (!found) { ESD_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } if (this->spec.channels == 1) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ this->hidden->audio_fd = SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, get_progname()); if (this->hidden->audio_fd < 0) { ESD_CloseDevice(this); SDL_SetError("Couldn't open ESD connection"); return 0; } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); this->hidden->frame_ticks = (float) (this->spec.samples * 1000) / this->spec.freq; this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ESD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ESD_Deinitialize(void) { UnloadESDLibrary(); } static int ESD_Init(SDL_AudioDriverImpl * impl) { if (LoadESDLibrary() < 0) { return 0; } else { int connection = 0; /* Don't start ESD if it's not running */ if (SDL_getenv("ESD_NO_SPAWN") == NULL) { SDL_putenv("ESD_NO_SPAWN=1"); } connection = SDL_NAME(esd_open_sound) (NULL); if (connection < 0) { UnloadESDLibrary(); SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); return 0; } SDL_NAME(esd_close) (connection); } /* Set the function pointers */ impl->OpenDevice = ESD_OpenDevice; impl->PlayDevice = ESD_PlayDevice; impl->WaitDevice = ESD_WaitDevice; impl->GetDeviceBuf = ESD_GetDeviceBuf; impl->CloseDevice = ESD_CloseDevice; impl->Deinitialize = ESD_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 2; /* return 2 (definitely have a "device"). */ } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */