Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is SDL_free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; #define _THIS SDL_AudioDevice *_this typedef struct SDL_AudioDriverImpl { int (*DetectDevices) (int iscapture); const char *(*GetDeviceName) (int index, int iscapture); int (*OpenDevice) (_THIS, const char *devname, int iscapture); void (*ThreadInit) (_THIS); /* Called by audio thread at start */ void (*WaitDevice) (_THIS); void (*PlayDevice) (_THIS); Uint8 *(*GetDeviceBuf) (_THIS); void (*WaitDone) (_THIS); void (*CloseDevice) (_THIS); void (*LockDevice) (_THIS); void (*UnlockDevice) (_THIS); void (*Deinitialize) (void); /* Some flags to push duplicate code into the core and reduce #ifdefs. */ int ProvidesOwnCallbackThread:1; int SkipMixerLock:1; int HasCaptureSupport:1; int OnlyHasDefaultOutputDevice:1; int OnlyHasDefaultInputDevice:1; } SDL_AudioDriverImpl; typedef struct SDL_AudioDriver { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; SDL_AudioDriverImpl impl; } SDL_AudioDriver; /* Streamer */ typedef struct { Uint8 *buffer; int max_len; /* the maximum length in bytes */ int read_pos, write_pos; /* the position of the write and read heads in bytes */ } SDL_AudioStreamer; /* Define the SDL audio driver structure */ struct SDL_AudioDevice { /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* The streamer, if sample rate conversion necessitates it */ int use_streamer; SDL_AudioStreamer streamer; /* Current state flags */ int iscapture; int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*init) (SDL_AudioDriverImpl * impl); int demand_only:1; /* 1==request explicitly, or it won't be available. */ } AudioBootStrap; #endif /* _SDL_sysaudio_h */ /* vi: set ts=4 sw=4 expandtab: */