view include/SDL_config_macosx.h @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents fb256fee28d8
children b7a48f533966
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_config_macosx_h
#define _SDL_config_macosx_h

#include "SDL_platform.h"

/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>

/* This is a set of defines to configure the SDL features */

#define SDL_HAS_64BIT_TYPE	1

/* Useful headers */
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
#define HAVE_ALLOCA_H		1
#endif
#define HAVE_SYS_TYPES_H	1
#define HAVE_STDIO_H	1
#define STDC_HEADERS	1
#define HAVE_STRING_H	1
#define HAVE_INTTYPES_H	1
#define HAVE_STDINT_H	1
#define HAVE_CTYPE_H	1
#define HAVE_MATH_H	1
#define HAVE_SIGNAL_H	1

/* C library functions */
#define HAVE_MALLOC	1
#define HAVE_CALLOC	1
#define HAVE_REALLOC	1
#define HAVE_FREE	1
#define HAVE_ALLOCA	1
#define HAVE_GETENV	1
#define HAVE_PUTENV	1
#define HAVE_UNSETENV	1
#define HAVE_QSORT	1
#define HAVE_ABS	1
#define HAVE_BCOPY	1
#define HAVE_MEMSET	1
#define HAVE_MEMCPY	1
#define HAVE_MEMMOVE	1
#define HAVE_MEMCMP	1
#define HAVE_STRLEN	1
#define HAVE_STRLCPY	1
#define HAVE_STRLCAT	1
#define HAVE_STRDUP	1
#define HAVE_STRCHR	1
#define HAVE_STRRCHR	1
#define HAVE_STRSTR	1
#define HAVE_STRTOL	1
#define HAVE_STRTOUL	1
#define HAVE_STRTOLL	1
#define HAVE_STRTOULL	1
#define HAVE_STRTOD	1
#define HAVE_ATOI	1
#define HAVE_ATOF	1
#define HAVE_STRCMP	1
#define HAVE_STRNCMP	1
#define HAVE_STRCASECMP	1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF	1
#define HAVE_SNPRINTF	1
#define HAVE_VSNPRINTF	1
#define HAVE_CEIL	1
#define HAVE_COPYSIGN	1
#define HAVE_COS	1
#define HAVE_COSF	1
#define HAVE_FABS	1
#define HAVE_FLOOR	1
#define HAVE_LOG	1
#define HAVE_POW	1
#define HAVE_SCALBN	1
#define HAVE_SIN	1
#define HAVE_SINF	1
#define HAVE_SQRT	1
#define HAVE_SIGACTION	1
#define HAVE_SETJMP	1
#define HAVE_NANOSLEEP	1

/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO	1
#define SDL_AUDIO_DRIVER_SNDMGR	1
#define SDL_AUDIO_DRIVER_DISK	1
#define SDL_AUDIO_DRIVER_DUMMY	1

/* Enable various cdrom drivers */
#define SDL_CDROM_MACOSX	1

/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT	1
#define SDL_HAPTIC_IOKIT	1

/* Enable various shared object loading systems */
#ifdef __ppc__
/* For Mac OS X 10.2 compatibility */
#define SDL_LOADSO_DLCOMPAT	1
#else
#define SDL_LOADSO_DLOPEN	1
#endif

/* Enable various threading systems */
#define SDL_THREAD_PTHREAD	1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX	1

/* Enable various timer systems */
#define SDL_TIMER_UNIX	1

/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA	1
#define SDL_VIDEO_DRIVER_DUMMY	1

/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL	1
#define SDL_VIDEO_OPENGL_CGL	1
#define SDL_VIDEO_RENDER_OGL	1

/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES	1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS	1
#endif

#endif /* _SDL_config_macosx_h */