view docs/man3/SDL_CreateCursor.3 @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateCursor \- Creates a new mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR);
.SH "DESCRIPTION"
.PP
Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&.
.PP
The cursor is created in black and white according to the following: 
.TP 20
\fBData / Mask\fR
\fBResulting pixel on screen\fR
.TP 20
0 / 1
White
.TP 20
1 / 1
Black
.TP 20
0 / 0
Transparent
.TP 20
1 / 0
Inverted color if possible, black if not\&.
.PP
Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */


/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  "\&. c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X\&.X                             ",
  "X\&.\&.X                            ",
  "X\&.\&.\&.X                           ",
  "X\&.\&.\&.\&.X                          ",
  "X\&.\&.\&.\&.\&.X                         ",
  "X\&.\&.\&.\&.\&.\&.X                        ",
  "X\&.\&.\&.\&.\&.\&.\&.X                       ",
  "X\&.\&.\&.\&.\&.\&.\&.\&.X                      ",
  "X\&.\&.\&.\&.\&.XXXXX                     ",
  "X\&.\&.X\&.\&.X                         ",
  "X\&.X X\&.\&.X                        ",
  "XX  X\&.\&.X                        ",
  "X    X\&.\&.X                       ",
  "     X\&.\&.X                       ",
  "      X\&.\&.X                      ",
  "      X\&.\&.X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *init_system_cursor(const char *image[])
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][col]) {
        case \&'X\&':
          data[i] |= 0x01;
          k[i] |= 0x01;
          break;
        case \&'\&.\&':
          mask[i] |= 0x01;
          break;
        case \&' \&':
          break;
      }
    }
  }
  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01