view docs/html/sdlwasinit.html @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_WasInit</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="General"
HREF="general.html"><LINK
REL="PREVIOUS"
TITLE="SDL_Quit"
HREF="sdlquit.html"><LINK
REL="NEXT"
TITLE="SDL_GetError"
HREF="sdlgeterror.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlquit.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlgeterror.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLWASINIT"
></A
>SDL_WasInit</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN617"
></A
><H2
>Name</H2
>SDL_WasInit&nbsp;--&nbsp;Check which subsystems are initialized</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN620"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN621"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_WasInit</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN627"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_WasInit</TT
> allows you to see which SDL subsytems have been <A
HREF="sdlinit.html"
>initialized</A
>. <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> is a bitwise OR'd combination of the subsystems you wish to check (see <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> for a list of subsystem flags).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN635"
></A
><H2
>Return Value</H2
><P
><TT
CLASS="FUNCTION"
>SDL_WasInit</TT
> returns a bitwised OR'd combination of the initialized subsystems.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN639"
></A
><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>&#13;/* Here are several ways you can use SDL_WasInit() */

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);

if(subsystem_init&#38;SDL_INIT_VIDEO)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");



/* Just check for one specfic subsystem */

if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");




/* Check for two subsystems */

Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;

if(SDL_WasInit(subsystem_mask)==subsystem_mask)
  printf("Video and Audio initialized.\n");
else
  printf("Video and Audio not initialized.\n");&#13;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN642"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_Subsystem</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlquit.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlgeterror.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_Quit</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="general.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GetError</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>