view docs/html/sdlsetpalette.html @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 355632dca928
children
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><H1
><A
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></A
>SDL_SetPalette</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1517"
></A
><H2
>Name</H2
>SDL_SetPalette&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1520"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1521"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetPalette</B
></CODE
>(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1527"
></A
><H2
>Description</H2
><P
>Sets a portion of the palette for the given 8-bit surface.</P
><P
>Palettized (8-bit) screen surfaces with the
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> flag have two palettes, a logical
palette that is used for mapping blits to/from the surface and a
physical palette (that determines how the hardware will map the colors
to the display). <A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>
always uses the logical palette when blitting surfaces (if it has to
convert between surface pixel formats). Because of this, it is often
useful to modify only one or the other palette to achieve various
special color effects (e.g., screen fading, color flashes, screen dimming).</P
><P
>This function can modify either the logical or physical palette by
specifing <TT
CLASS="LITERAL"
>SDL_LOGPAL</TT
> or
<TT
CLASS="LITERAL"
>SDL_PHYSPAL</TT
>the in the <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
>
parameter.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is the surface associated with the current
display, the display colormap will be updated with the requested colors.  If
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> was set in <A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
> flags,
<TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
> will always return <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>,
and the palette is guaranteed to be set the way you desire, even if the window
colormap has to be warped or run under emulation.</P
><P
>The color components of a
<A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
> structure
are 8-bits in size, giving you a total of
256<SUP
>3</SUP
>=16777216 colors.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1547"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is not a palettized surface, this function
does nothing, returning <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>.  If all of the colors were set
as passed to <TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
>, it will return
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>.  If not all the color entries were set exactly as
given, it will return <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, and you should look at the
surface palette to determine the actual color palette.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1555"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>        /* Create a display surface with a grayscale palette */
        SDL_Surface *screen;
        SDL_Color colors[256];
        int i;
        .
        .
        .
        /* Fill colors with color information */
        for(i=0;i&#60;256;i++){
          colors[i].r=i;
          colors[i].g=i;
          colors[i].b=i;
        }

        /* Create display */
        screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
        if(!screen){
          printf("Couldn't set video mode: %s\n", SDL_GetError());
          exit(-1);
        }

        /* Set palette */
        SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
        .
        .
        .
        .</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlsetcolors.html"
>SDL_SetColors</A
>,
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>,
<A
HREF="sdlsurface.html"
>SDL_Surface</A
>,
<A
HREF="sdlcolor.html"
>SDL_Color</A
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