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view docs/html/sdlpushevent.html @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PushEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_WaitEvent" HREF="sdlwaitevent.html"><LINK REL="NEXT" TITLE="SDL_SetEventFilter" HREF="sdlseteventfilter.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwaitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlseteventfilter.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPUSHEVENT" ></A >SDL_PushEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5536" ></A ><H2 >Name</H2 >SDL_PushEvent -- Pushes an event onto the event queue</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5539" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5540" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_PushEvent</B ></CODE >(SDL_Event *event);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5546" ></A ><H2 >Description</H2 ><P >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT CLASS="PARAMETER" ><I >event</I ></TT > is a pointer to the event structure you wish to push onto the queue.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5552" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the event couldn't be pushed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5557" ></A ><H2 >Examples</H2 ><P >See <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5562" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A >, <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A >, <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwaitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlseteventfilter.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WaitEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetEventFilter</TD ></TR ></TABLE ></DIV ></BODY ></HTML >