Mercurial > sdl-ios-xcode
view docs/html/sdlkeysym.html @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_keysym</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitEvent" HREF="sdlquitevent.html"><LINK REL="NEXT" TITLE="SDLKey" HREF="sdlkey.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYSYM" ></A >SDL_keysym</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4659" ></A ><H2 >Name</H2 >SDL_keysym -- Keysym structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4662" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4665" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4667" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Hardware specific scancode</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >sym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >mod</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current key modifiers</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Translated character</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4686" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN > structure is used by reporting key presses and releases since it is a part of the <A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A >.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT CLASS="STRUCTFIELD" ><I >sym</I ></TT > field is extremely useful. It is the SDL-defined value of the key (see <A HREF="sdlkey.html" >SDL Key Syms</A >. This field is very useful when you are checking for certain key presses, like so: <PRE CLASS="PROGRAMLISTING" >. . while(SDL_PollEvent(&event)){ switch(event.type){ case SDL_KEYDOWN: if(event.key.keysym.sym==SDLK_LEFT) move_left(); break; . . . } } . .</PRE > <TT CLASS="STRUCTFIELD" ><I >mod</I ></TT > stores the current state of the keyboard modifiers as explained in <A HREF="sdlgetmodstate.html" ><TT CLASS="FUNCTION" >SDL_GetModState</TT ></A >. The <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is only used when UNICODE translation is enabled with <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A >. If <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: <PRE CLASS="PROGRAMLISTING" >char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { printf("An International Character.\n"); }</PRE > UNICODE translation does have a slight overhead so don't enable it unless its needed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4705" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkey.html" ><SPAN CLASS="STRUCTNAME" >SDLKey</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDLKey</TD ></TR ></TABLE ></DIV ></BODY ></HTML >