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view README.DirectFB @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | d72a0dd80e8b |
children | b196d2758026 |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) - multiple displays - windows What you need: DirectFB 1.0.1, 1.2.x, 1.3.0 Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL /etc/directfbrc This file should contain the following lines to make your joystick work and avoid crashes: ------------------------ disable-module=joystick disable-module=cle266 disable-module=cyber5k no-linux-input-grab ------------------------ To disable to use x11 backend when DISPLAY variable is found use export SDL_DIRECTFB_X11_CHECK=0 To disable the use of linux input devices, i.e. multimice/multikeyboard support, use export SDL_DIRECTFB_LINUX_INPUT=0 To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one YUV texture, namely the first. Every other YUV texture will be rendered in software. In addition, you may use (directfb-1.2.x) export SDL_DIRECTFB_YUV_UNDERLAY=1 to make the YUV texture an underlay. This will make the cursor to be shown. Simple Window Manager ===================== The driver has support for a very, very basic window manager you may want to use when runnning with "wm=default". Use export SDL_DIRECTFB_WM=1 to enable basic window borders. In order to have the window title rendered, you need to have the following font installed: /usr/share/fonts/truetype/freefont/FreeSans.ttf OPENGL Support ============== As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - please enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl