Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.h @ 5209:7d64745f1363
Fixed crash when binary shaders are not available.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 08:46:48 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_diskaudio_h #define _SDL_diskaudio_h #include "SDL_rwops.h" #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ SDL_RWops *output; Uint8 *mixbuf; Uint32 mixlen; Uint32 write_delay; }; #endif /* _SDL_diskaudio_h */ /* vi: set ts=4 sw=4 expandtab: */