Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32mouse.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 2768bd7281e0 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* we need to define it, so that raw input is included*/ #if (_WIN32_WINNT < 0x0501) #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_mouse_c.h" extern HANDLE *mice; extern int total_mice; extern int tablet; void WIN_InitMouse(_THIS) { int index = 0; RAWINPUTDEVICELIST *deviceList = NULL; int devCount = 0; int i; int tmp = 0; char *buffer = NULL; char *tab = "wacom"; /* since windows does't give us handles to tablets, we have to detect a tablet by it's name */ const char *rdp = "rdp_mou"; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* we're checking for the number of rawinput devices */ if (GetRawInputDeviceList(NULL, &devCount, sizeof(RAWINPUTDEVICELIST))) { return; } deviceList = SDL_malloc(sizeof(RAWINPUTDEVICELIST) * devCount); /* we're getting the raw input device list */ GetRawInputDeviceList(deviceList, &devCount, sizeof(RAWINPUTDEVICELIST)); mice = SDL_malloc(devCount * sizeof(HANDLE)); /* we're getting the details of the devices */ for (i = 0; i < devCount; ++i) { int is_rdp = 0; int j; int k; char *default_device_name = "Pointing device xx"; const char *reg_key_root = "System\\CurrentControlSet\\Enum\\"; char *device_name = SDL_malloc(256 * sizeof(char)); char *key_name = NULL; char *tmp_name = NULL; LONG rc = 0; HKEY hkey; DWORD regtype = REG_SZ; DWORD out = 256 * sizeof(char); SDL_Mouse mouse; int l; if (deviceList[i].dwType != RIM_TYPEMOUSE) { /* if a device isn't a mouse type we don't want it */ continue; } if (GetRawInputDeviceInfoA (deviceList[i].hDevice, RIDI_DEVICENAME, NULL, &tmp) < 0) { continue; } buffer = SDL_malloc((tmp + 1) * sizeof(char)); key_name = SDL_malloc(tmp + sizeof(reg_key_root) * sizeof(char)); /* we're getting the device registry path and polishing it to get it's name, surely there must be an easier way, but we haven't found it yet */ if (GetRawInputDeviceInfoA (deviceList[i].hDevice, RIDI_DEVICENAME, buffer, &tmp) < 0) { continue; } buffer += 4; tmp -= 4; tmp_name = buffer; for (j = 0; j < tmp; ++j) { if (*tmp_name == '#') { *tmp_name = '\\'; } else if (*tmp_name == '{') { break; } ++tmp_name; } *tmp_name = '\0'; SDL_memcpy(key_name, reg_key_root, SDL_strlen(reg_key_root)); SDL_memcpy(key_name + (SDL_strlen(reg_key_root)), buffer, j + 1); l = SDL_strlen(key_name); is_rdp = 0; if (l >= 7) { for (j = 0; j < l - 7; ++j) { for (k = 0; k < 7; ++k) { if (rdp[k] != SDL_tolower((unsigned char) key_name[j + k])) { break; } } if (k == 7) { is_rdp = 1; break; } } } if (is_rdp == 1) { SDL_free(buffer); SDL_free(key_name); SDL_free(device_name); is_rdp = 0; continue; } /* we're opening the registry key to get the mouse name */ rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE, key_name, 0, KEY_READ, &hkey); if (rc != ERROR_SUCCESS) { SDL_memcpy(device_name, default_device_name, SDL_strlen(default_device_name)); } rc = RegQueryValueExA(hkey, "DeviceDesc", NULL, ®type, device_name, &out); RegCloseKey(hkey); if (rc != ERROR_SUCCESS) { SDL_memcpy(device_name, default_device_name, SDL_strlen(default_device_name)); } /* we're saving the handle to the device */ mice[index] = deviceList[i].hDevice; SDL_zero(mouse); SDL_SetMouseIndexId(index, index); l = SDL_strlen(device_name); /* we're checking if the device isn't by any chance a tablet */ if (data->wintabDLL && tablet == -1) { for (j = 0; j < l - 5; ++j) { for (k = 0; k < 5; ++k) { if (tab[k] != SDL_tolower((unsigned char) device_name[j + k])) { break; } } if (k == 5) { tablet = index; break; } } } /* if it's a tablet, let's read it's maximum and minimum pressure */ if (tablet == index) { AXIS pressure; int cursors; data->WTInfoA(WTI_DEVICES, DVC_NPRESSURE, &pressure); data->WTInfoA(WTI_DEVICES, DVC_NCSRTYPES, &cursors); data->mouse = SDL_AddMouse(&mouse, index, device_name, pressure.axMax, pressure.axMin, cursors); } else { data->mouse = SDL_AddMouse(&mouse, index, device_name, 0, 0, 1); } ++index; SDL_free(buffer); SDL_free(key_name); } total_mice = index; SDL_free(deviceList); } void WIN_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */