Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglvideo.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_vglvideo_h #define _SDL_vglvideo_h #include <sys/fbio.h> #include <sys/consio.h> #include <vgl.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this typedef struct { int ModeId; int Depth; int Rmask; int Gmask; int Bmask; VGLBitmap ModeInfo; } VGLMode; /* Private display data */ struct SDL_PrivateVideoData { #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; SDL_mutex *hw_lock; VGLMode *VGLCurMode; int flip_page; byte *flip_address[2]; }; /* Old variable names */ #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define hw_lock (this->hidden->hw_lock) #define VGLCurMode (this->hidden->VGLCurMode) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) #endif /* _SDL_vglvideo_h */ /* vi: set ts=4 sw=4 expandtab: */