view src/video/gapi/SDL_gapivideo.h @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* From gx.h, since it's not really C compliant */

struct GXDisplayProperties
{
    DWORD cxWidth;
    DWORD cyHeight;             // notice lack of 'th' in the word height.
    long cbxPitch;              // number of bytes to move right one x pixel - can be negative.
    long cbyPitch;              // number of bytes to move down one y pixel - can be negative.
    long cBPP;                  // # of bits in each pixel
    DWORD ffFormat;             // format flags.
};

struct GXKeyList
{
    short vkUp;                 // key for up
    POINT ptUp;                 // x,y position of key/button.  Not on screen but in screen coordinates.
    short vkDown;
    POINT ptDown;
    short vkLeft;
    POINT ptLeft;
    short vkRight;
    POINT ptRight;
    short vkA;
    POINT ptA;
    short vkB;
    POINT ptB;
    short vkC;
    POINT ptC;
    short vkStart;
    POINT ptStart;
};

typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay) ();
typedef void *(*PFNGXBeginDraw) ();
typedef int (*PFNGXEndDraw) ();
typedef int (*PFNGXOpenInput) ();
typedef int (*PFNGXCloseInput) ();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) ();
typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions);
typedef int (*PFNGXSuspend) ();
typedef int (*PFNGXResume) ();
typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight,
                                 DWORD dwReserved1, DWORD dwReserved2);
typedef BOOL(*PFNGXIsDisplayDRAMBuffer) ();

struct GapiFunc
{
    PFNGXOpenDisplay GXOpenDisplay;
    PFNGXCloseDisplay GXCloseDisplay;
    PFNGXBeginDraw GXBeginDraw;
    PFNGXEndDraw GXEndDraw;
    PFNGXOpenInput GXOpenInput;
    PFNGXCloseInput GXCloseInput;
    PFNGXGetDisplayProperties GXGetDisplayProperties;
    PFNGXGetDefaultKeys GXGetDefaultKeys;
    PFNGXSuspend GXSuspend;
    PFNGXResume GXResume;
    PFNGXSetViewport GXSetViewport;
    PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
};

#define kfLandscape	0x8     // Screen is rotated 270 degrees
#define kfPalette	0x10    // Pixel values are indexes into a palette
#define kfDirect	0x20    // Pixel values contain actual level information
#define kfDirect555	0x40    // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565	0x80    // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888	0x100   // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444	0x200   // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400

#define GX_FULLSCREEN	0x01    // for OpenDisplay()
#define GX_NORMALKEYS   0x02
#define GX_LANDSCAPEKEYS        0x03

typedef enum
{
    SDL_ORIENTATION_UP,
    SDL_ORIENTATION_DOWN,
    SDL_ORIENTATION_LEFT,
    SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* GAPI video mode */
typedef enum
{
    GAPI_NONE = 0,
    GAPI_DIRECT_565,
    GAPI_DIRECT_555,
    GAPI_MONO,
    GAPI_PALETTE
} GAPIVideoMode;

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

typedef unsigned short PIXEL;

/* Private display data 
   begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData
{
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4       /* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
    enum SDL_ScreenOrientation userOrientation;
    int invert;
    char hiresFix;              // using hires mode without defining hires resource
// --------------
    int useGXOpenDisplay;       /* use GXOpenDispplay */
    int w, h;
    enum SDL_ScreenOrientation gapiOrientation;

    void *buffer;               // may be 8, 16, 24, 32 bpp
    PIXEL *videoMem;
    BOOL needUpdate;
    struct GXKeyList keyList;
    struct GapiFunc gxFunc;
    struct GXDisplayProperties gxProperties;
    enum GAPIVideoMode videoMode;
    int colorscale;
    int dstLineStep;            // in bytes
    int dstPixelStep;           // in bytes
    int startOffset;            // in bytes
    int useVga;
    int suspended;              // do not pu anything into video memory
};


#define gapiBuffer this->hidden->buffer
#define gapi this->hidden

#endif /* _SDL_gapivideo_h */
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