Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaevents.m @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 79c1bd651f04 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_events_c.h" /* setAppleMenu disappeared from the headers in 10.4 */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 @interface NSApplication(NSAppleMenu) - (void)setAppleMenu:(NSMenu *)menu; @end #endif @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end @interface SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender; @end @implementation SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { SDL_SendQuit(); return NSTerminateCancel; } @end static NSString * GetApplicationName(void) { NSDictionary *dict; NSString *appName = 0; /* Determine the application name */ dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); if (dict) appName = [dict objectForKey: @"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } static void CreateApplicationMenus(void) { NSString *appName; NSString *title; NSMenu *appleMenu; NSMenu *windowMenu; NSMenuItem *menuItem; /* Create the main menu bar */ [NSApp setMainMenu:[[NSMenu alloc] init]]; /* Create the application menu */ appName = GetApplicationName(); appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""]; menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the application menu */ [NSApp setAppleMenu:appleMenu]; [appleMenu release]; /* Create the window menu */ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; /* "Minimize" item */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""]; [windowMenu addItem:menuItem]; [menuItem release]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; [menuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the window menu */ [NSApp setWindowsMenu:windowMenu]; [windowMenu release]; } void Cocoa_RegisterApp(void) { ProcessSerialNumber psn; NSAutoreleasePool *pool; if (!GetCurrentProcess(&psn)) { TransformProcessType(&psn, kProcessTransformToForegroundApplication); SetFrontProcess(&psn); } pool = [[NSAutoreleasePool alloc] init]; if (NSApp == nil) { [NSApplication sharedApplication]; if ([NSApp mainMenu] == nil) { CreateApplicationMenus(); } [NSApp finishLaunching]; } if ([NSApp delegate] == nil) { [NSApp setDelegate:[[SDLAppDelegate alloc] init]]; } [NSApp setRunning]; [pool release]; } void Cocoa_PumpEvents(_THIS) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; while ([NSApp isRunning]) { NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; if ( event == nil ) { break; } switch ([event type]) { case NSKeyDown: case NSKeyUp: case NSFlagsChanged: Cocoa_HandleKeyEvent(_this, event); /* Fall through to pass event to NSApp; er, nevermind... */ /* FIXME: Find a way to stop the beeping, using delegate */ break; default: [NSApp sendEvent:event]; break; } } [pool release]; } /* vi: set ts=4 sw=4 expandtab: */