view src/timer/unix/SDL_systimer.c @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 204be4fc2726
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_UNIX

#include <stdio.h>
#include <sys/time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

/* The clock_gettime provides monotonous time, so we should use it if
   it's available. The clock_gettime function is behind ifdef
   for __USE_POSIX199309
   Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
*/
#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
#include <time.h>
#endif

#if SDL_THREAD_PTH
#include <pth.h>
#endif

#if SDL_THREADS_DISABLED
#define USE_ITIMER
#endif

/* The first ticks value of the application */
#ifdef HAVE_CLOCK_GETTIME
static struct timespec start;
#else
static struct timeval start;
#endif /* HAVE_CLOCK_GETTIME */


void
SDL_StartTicks(void)
{
    /* Set first ticks value */
#if HAVE_CLOCK_GETTIME
    clock_gettime(CLOCK_MONOTONIC, &start);
#else
    gettimeofday(&start, NULL);
#endif
}

Uint32
SDL_GetTicks(void)
{
#if HAVE_CLOCK_GETTIME
    Uint32 ticks;
    struct timespec now;
    clock_gettime(CLOCK_MONOTONIC, &now);
    ticks =
        (now.tv_sec - start.tv_sec) * 1000 + (now.tv_nsec -
                                              start.tv_nsec) / 1000000;
    return (ticks);
#else
    Uint32 ticks;
    struct timeval now;
    gettimeofday(&now, NULL);
    ticks =
        (now.tv_sec - start.tv_sec) * 1000 + (now.tv_usec -
                                              start.tv_usec) / 1000;
    return (ticks);
#endif
}

void
SDL_Delay(Uint32 ms)
{
#if SDL_THREAD_PTH
    pth_time_t tv;
    tv.tv_sec = ms / 1000;
    tv.tv_usec = (ms % 1000) * 1000;
    pth_nap(tv);
#else
    int was_error;

#if HAVE_NANOSLEEP
    struct timespec elapsed, tv;
#else
    struct timeval tv;
    Uint32 then, now, elapsed;
#endif

    /* Set the timeout interval */
#if HAVE_NANOSLEEP
    elapsed.tv_sec = ms / 1000;
    elapsed.tv_nsec = (ms % 1000) * 1000000;
#else
    then = SDL_GetTicks();
#endif
    do {
        errno = 0;

#if HAVE_NANOSLEEP
        tv.tv_sec = elapsed.tv_sec;
        tv.tv_nsec = elapsed.tv_nsec;
        was_error = nanosleep(&tv, &elapsed);
#else
        /* Calculate the time interval left (in case of interrupt) */
        now = SDL_GetTicks();
        elapsed = (now - then);
        then = now;
        if (elapsed >= ms) {
            break;
        }
        ms -= elapsed;
        tv.tv_sec = ms / 1000;
        tv.tv_usec = (ms % 1000) * 1000;

        was_error = select(0, NULL, NULL, NULL, &tv);
#endif /* HAVE_NANOSLEEP */
    } while (was_error && (errno == EINTR));
#endif /* SDL_THREAD_PTH */
}

#ifdef USE_ITIMER

static void
HandleAlarm(int sig)
{
    Uint32 ms;

    if (SDL_alarm_callback) {
        ms = (*SDL_alarm_callback) (SDL_alarm_interval);
        if (ms != SDL_alarm_interval) {
            SDL_SetTimer(ms, SDL_alarm_callback);
        }
    }
}

int
SDL_SYS_TimerInit(void)
{
    struct sigaction action;

    /* Set the alarm handler (Linux specific) */
    SDL_memset(&action, 0, sizeof(action));
    action.sa_handler = HandleAlarm;
    action.sa_flags = SA_RESTART;
    sigemptyset(&action.sa_mask);
    sigaction(SIGALRM, &action, NULL);
    return (0);
}

void
SDL_SYS_TimerQuit(void)
{
    SDL_SetTimer(0, NULL);
}

int
SDL_SYS_StartTimer(void)
{
    struct itimerval timer;

    timer.it_value.tv_sec = (SDL_alarm_interval / 1000);
    timer.it_value.tv_usec = (SDL_alarm_interval % 1000) * 1000;
    timer.it_interval.tv_sec = (SDL_alarm_interval / 1000);
    timer.it_interval.tv_usec = (SDL_alarm_interval % 1000) * 1000;
    setitimer(ITIMER_REAL, &timer, NULL);
    return (0);
}

void
SDL_SYS_StopTimer(void)
{
    struct itimerval timer;

    SDL_memset(&timer, 0, (sizeof timer));
    setitimer(ITIMER_REAL, &timer, NULL);
}

#else /* USE_ITIMER */

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        SDL_Delay(1);
    }
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer = SDL_CreateThread(RunTimer, NULL);
    if (timer == NULL)
        return (-1);
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer) {
        SDL_WaitThread(timer, NULL);
        timer = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: Linux uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* USE_ITIMER */

#endif /* SDL_TIMER_UNIX */
/* vi: set ts=4 sw=4 expandtab: */