Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_systhread.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 4436464c4f51 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GNU pth threads * * Patrice Mandin */ #include <pth.h> #include <signal.h> #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; static void * RunThread(void *data) { SDL_RunThread(data); pth_exit((void *) 0); return ((void *) 0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { pth_attr_t type; /* Create a new attribute */ type = pth_attr_new(); if (type == NULL) { SDL_SetError("Couldn't initialize pth attributes"); return (-1); } pth_attr_set(type, PTH_ATTR_JOINABLE, TRUE); /* Create the thread and go! */ thread->handle = pth_spawn(type, RunThread, args); if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; int oldstate; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } pth_sigmask(SIG_BLOCK, &mask, 0); /* Allow ourselves to be asynchronously cancelled */ pth_cancel_state(PTH_CANCEL_ASYNCHRONOUS, &oldstate); } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return ((Uint32) pth_self()); } void SDL_SYS_WaitThread(SDL_Thread * thread) { pth_join(thread->handle, NULL); } /* vi: set ts=4 sw=4 expandtab: */