Mercurial > sdl-ios-xcode
view src/thread/irix/SDL_systhread.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 4436464c4f51 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* IRIX thread management routines for SDL */ #include <errno.h> #include <signal.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/prctl.h> #include "SDL_thread.h" #include "../SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ if (sproc(SDL_RunThread, PR_SALL, args) < 0) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, NULL); } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return ((Uint32) getpid()); } /* WARNING: This may not work for systems with 64-bit pid_t */ void SDL_WaitThread(SDL_Thread * thread, int *status) { errno = 0; while (errno != ECHILD) { waitpid(thread->handle, NULL, 0); } } /* vi: set ts=4 sw=4 expandtab: */