Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_syssem.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #if SDL_THREADS_DISABLED SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_SetError("SDL not configured with thread support"); return (SDL_sem *) 0; } void SDL_DestroySemaphore(SDL_sem * sem) { return; } int SDL_SemTryWait(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWait(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } Uint32 SDL_SemValue(SDL_sem * sem) { return 0; } int SDL_SemPost(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } #else #include <kos/sem.h> struct SDL_semaphore { semaphore_t sem; }; SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { return (SDL_sem *) sem_create(initial_value); } /* WARNING: You cannot call this function when another thread is using the semaphore. */ void SDL_DestroySemaphore(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return; } sem_destroy(&sem->sem); } int SDL_SemTryWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_trywait(&sem->sem); if (retval == 0) return 0; else return SDL_MUTEX_TIMEDOUT; return retval; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* A timeout of 0 is an easy case */ if (timeout == 0) { return SDL_SemTryWait(sem); } retval = sem_wait_timed(&sem->sem, timeout); if (retval == -1) retval = SDL_MUTEX_TIMEDOUT; return retval; } int SDL_SemWait(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } sem_wait(&sem->sem); return 0; } Uint32 SDL_SemValue(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } return sem_count(&sem->sem); } int SDL_SemPost(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } sem_signal(&sem->sem); return 0; } #endif /* SDL_THREADS_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */