view src/thread/dc/SDL_syssem.c @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* An implementation of semaphores using mutexes and condition variables */

#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


#if SDL_THREADS_DISABLED

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_SetError("SDL not configured with thread support");
    return (SDL_sem *) 0;
}

void
SDL_DestroySemaphore(SDL_sem * sem)
{
    return;
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    return 0;
}

int
SDL_SemPost(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

#else

#include <kos/sem.h>

struct SDL_semaphore
{
    semaphore_t sem;
};

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    return (SDL_sem *) sem_create(initial_value);
}

/* WARNING:
   You cannot call this function when another thread is using the semaphore.
*/
void
SDL_DestroySemaphore(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return;
    }

    sem_destroy(&sem->sem);
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    retval = sem_trywait(&sem->sem);
    if (retval == 0)
        return 0;
    else
        return SDL_MUTEX_TIMEDOUT;

    return retval;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    /* A timeout of 0 is an easy case */
    if (timeout == 0) {
        return SDL_SemTryWait(sem);
    }

    retval = sem_wait_timed(&sem->sem, timeout);
    if (retval == -1)
        retval = SDL_MUTEX_TIMEDOUT;

    return retval;
}

int
SDL_SemWait(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    sem_wait(&sem->sem);
    return 0;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    return sem_count(&sem->sem);
}

int
SDL_SemPost(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    sem_signal(&sem->sem);
    return 0;
}

#endif /* SDL_THREADS_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */