Mercurial > sdl-ios-xcode
view src/thread/SDL_thread_c.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 204be4fc2726 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_thread_c_h #define _SDL_thread_c_h /* Need the definitions of SYS_ThreadHandle */ #if SDL_THREADS_DISABLED #include "generic/SDL_systhread_c.h" #elif SDL_THREAD_BEOS #include "beos/SDL_systhread_c.h" #elif SDL_THREAD_DC #include "dc/SDL_systhread_c.h" #elif SDL_THREAD_EPOC #include "epoc/SDL_systhread_c.h" #elif SDL_THREAD_OS2 #include "os2/SDL_systhread_c.h" #elif SDL_THREAD_PTH #include "pth/SDL_systhread_c.h" #elif SDL_THREAD_PTHREAD #include "pthread/SDL_systhread_c.h" #elif SDL_THREAD_SPROC #include "irix/SDL_systhread_c.h" #elif SDL_THREAD_WIN32 #include "win32/SDL_systhread_c.h" #elif SDL_THREAD_NDS #include "nds/SDL_systhread_c.h" #else #error Need thread implementation for this platform #include "generic/SDL_systhread_c.h" #endif #include "../SDL_error_c.h" /* This is the system-independent thread info structure */ struct SDL_Thread { Uint32 threadid; SYS_ThreadHandle handle; int status; SDL_error errbuf; void *data; }; /* This is the function called to run a thread */ extern void SDL_RunThread(void *data); #endif /* _SDL_thread_c_h */ /* vi: set ts=4 sw=4 expandtab: */