view src/main/dummy/SDL_dummy_main.c @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 44b6f09a07d8
children 791b3256fb22
line wrap: on
line source


/* Include the SDL main definition header */
#include "SDL_main.h"

#ifdef main
#undef main
int
main(int argc, char *argv[])
{
    return (SDL_main(argc, argv));
}
#else
/* Nothing to do on this platform */
int
SDL_main_stub_symbol()
{
    return 0;
}
#endif

/* vi: set ts=4 sw=4 expandtab: */