Mercurial > sdl-ios-xcode
view src/loadso/dlopen/SDL_sysloadso.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 3e42ad69f4a3 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_DLOPEN /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <dlfcn.h> #include "SDL_loadso.h" void * SDL_LoadObject(const char *sofile) { void *handle = dlopen(sofile, RTLD_NOW); const char *loaderror = (char *) dlerror(); if (handle == NULL) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return (handle); } void * SDL_LoadFunction(void *handle, const char *name) { void *symbol = dlsym(handle, name); if (symbol == NULL) { /* append an underscore for platforms that need that. */ size_t len = 1 + SDL_strlen(name) + 1; char *_name = SDL_stack_alloc(char, len); _name[0] = '_'; SDL_strlcpy(&_name[1], name, len); symbol = dlsym(handle, _name); SDL_stack_free(_name); if (symbol == NULL) { SDL_SetError("Failed loading %s: %s", name, (const char *) dlerror()); } } return (symbol); } void SDL_UnloadObject(void *handle) { if (handle != NULL) { dlclose(handle); } } #endif /* SDL_LOADSO_DLOPEN */ /* vi: set ts=4 sw=4 expandtab: */