Mercurial > sdl-ios-xcode
view src/joystick/darwin/SDL_sysjoystick_c.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | caf3d5b2153f |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_IOKIT_H #if MAC_OS_X_VERSION_MIN_REQUIRED == 1030 #include "10.3.9-FIX/IOHIDLib.h" #else #include <IOKit/hid/IOHIDLib.h> #endif #include <IOKit/hid/IOHIDKeys.h> struct recElement { IOHIDElementCookie cookie; /* unique value which identifies element, will NOT change */ long usagePage, usage; /* HID usage */ long min; /* reported min value possible */ long max; /* reported max value possible */ #if 0 /* TODO: maybe should handle the following stuff somehow? */ long scaledMin; /* reported scaled min value possible */ long scaledMax; /* reported scaled max value possible */ long size; /* size in bits of data return from element */ Boolean relative; /* are reports relative to last report (deltas) */ Boolean wrapping; /* does element wrap around (one value higher than max is min) */ Boolean nonLinear; /* are the values reported non-linear relative to element movement */ Boolean preferredState; /* does element have a preferred state (such as a button) */ Boolean nullState; /* does element have null state */ #endif /* 0 */ /* runtime variables used for auto-calibration */ long minReport; /* min returned value */ long maxReport; /* max returned value */ struct recElement *pNext; /* next element in list */ }; typedef struct recElement recElement; struct joystick_hwdata { io_service_t ffservice; /* Interface for force feedback, 0 = no ff */ IOHIDDeviceInterface **interface; /* interface to device, NULL = no interface */ char product[256]; /* name of product */ long usage; /* usage page from IOUSBHID Parser.h which defines general usage */ long usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */ long axes; /* number of axis (calculated, not reported by device) */ long buttons; /* number of buttons (calculated, not reported by device) */ long hats; /* number of hat switches (calculated, not reported by device) */ long elements; /* number of total elements (shouldbe total of above) (calculated, not reported by device) */ recElement *firstAxis; recElement *firstButton; recElement *firstHat; int removed; int uncentered; struct joystick_hwdata *pNext; /* next device */ }; typedef struct joystick_hwdata recDevice; #endif /* SDL_JOYSTICK_IOKIT_H */