Mercurial > sdl-ios-xcode
view src/haptic/darwin/SDL_syshaptic.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 6c8bc4d87282 |
children | 8f4ed5ec2b06 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_HAPTIC_IOKIT #include "SDL_haptic.h" #include "../SDL_syshaptic.h" #include "SDL_joystick.h" #include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ #include "../../joystick/darwin/SDL_sysjoystick_c.h" /* For joystick hwdata */ #include <IOKit/IOKitLib.h> #include <IOKit/hid/IOHIDKeys.h> #include <IOKit/hid/IOHIDUsageTables.h> #include <ForceFeedback/ForceFeedback.h> #include <ForceFeedback/ForceFeedbackConstants.h> #define MAX_HAPTICS 32 /* * List of available haptic devices. */ static struct { char name[256]; /* Name of the device. */ io_service_t dev; /* Node we use to create the device. */ SDL_Haptic *haptic; /* Haptic currently assosciated with it. */ /* Usage pages for determining if it's a mouse or not. */ long usage; long usagePage; } SDL_hapticlist[MAX_HAPTICS]; /* * Haptic system hardware data. */ struct haptic_hwdata { FFDeviceObjectReference device; /* Hardware device. */ UInt8 axes[3]; }; /* * Haptic system effect data. */ struct haptic_hweffect { FFEffectObjectReference ref; /* Reference. */ struct FFEFFECT effect; /* Hardware effect. */ }; /* * Prototypes. */ static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type); static int HIDGetDeviceProduct(io_service_t dev, char *name); /* * Like strerror but for force feedback errors. */ static const char * FFStrError(HRESULT err) { switch (err) { case FFERR_DEVICEFULL: return "device full"; /* This should be valid, but for some reason isn't defined... */ /*case FFERR_DEVICENOTREG: return "device not registered"; */ case FFERR_DEVICEPAUSED: return "device paused"; case FFERR_DEVICERELEASED: return "device released"; case FFERR_EFFECTPLAYING: return "effect playing"; case FFERR_EFFECTTYPEMISMATCH: return "effect type mismatch"; case FFERR_EFFECTTYPENOTSUPPORTED: return "effect type not supported"; case FFERR_GENERIC: return "undetermined error"; case FFERR_HASEFFECTS: return "device has effects"; case FFERR_INCOMPLETEEFFECT: return "incomplete effect"; case FFERR_INTERNAL: return "internal fault"; case FFERR_INVALIDDOWNLOADID: return "invalid download id"; case FFERR_INVALIDPARAM: return "invalid parameter"; case FFERR_MOREDATA: return "more data"; case FFERR_NOINTERFACE: return "interface not supported"; case FFERR_NOTDOWNLOADED: return "effect is not downloaded"; case FFERR_NOTINITIALIZED: return "object has not been initialized"; case FFERR_OUTOFMEMORY: return "out of memory"; case FFERR_UNPLUGGED: return "device is unplugged"; case FFERR_UNSUPPORTED: return "function call unsupported"; case FFERR_UNSUPPORTEDAXIS: return "axis unsupported"; default: return "unknown error"; } } /* * Initializes the haptic subsystem. */ int SDL_SYS_HapticInit(void) { int numhaptics; IOReturn result; io_iterator_t iter; CFDictionaryRef match; io_service_t device; CFMutableDictionaryRef hidProperties; CFTypeRef refCF; /* Clear all the memory. */ SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist)); /* Get HID devices. */ match = IOServiceMatching(kIOHIDDeviceKey); if (match == NULL) { SDL_SetError("Haptic: Failed to get IOServiceMatching."); return -1; } /* Now search I/O Registry for matching devices. */ result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter); if (result != kIOReturnSuccess) { SDL_SetError("Haptic: Couldn't create a HID object iterator."); return -1; } /* IOServiceGetMatchingServices consumes dictionary. */ if (!IOIteratorIsValid(iter)) { /* No iterator. */ numhaptics = 0; return 0; } numhaptics = 0; while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) { /* Check for force feedback. */ if (FFIsForceFeedback(device) == FF_OK) { /* Set basic device data. */ HIDGetDeviceProduct(device, SDL_hapticlist[numhaptics].name); SDL_hapticlist[numhaptics].dev = device; SDL_hapticlist[numhaptics].haptic = NULL; /* Set usage pages. */ hidProperties = 0; refCF = 0; result = IORegistryEntryCreateCFProperties(device, &hidProperties, kCFAllocatorDefault, kNilOptions); if ((result == KERN_SUCCESS) && hidProperties) { refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey)); if (refCF) { if (!CFNumberGetValue(refCF, kCFNumberLongType, &SDL_hapticlist[numhaptics]. usagePage)) SDL_SetError ("Haptic: Recieving device's usage page."); refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsageKey)); if (refCF) { if (!CFNumberGetValue(refCF, kCFNumberLongType, &SDL_hapticlist[numhaptics]. usage)) SDL_SetError("Haptic: Recieving device's usage."); } } CFRelease(hidProperties); } /* Device has been added. */ numhaptics++; } else { /* Free the unused device. */ IOObjectRelease(device); } /* Reached haptic limit. */ if (numhaptics >= MAX_HAPTICS) break; } IOObjectRelease(iter); return numhaptics; } /* * Return the name of a haptic device, does not need to be opened. */ const char * SDL_SYS_HapticName(int index) { return SDL_hapticlist[index].name; } /* * Gets the device's product name. */ static int HIDGetDeviceProduct(io_service_t dev, char *name) { CFMutableDictionaryRef hidProperties, usbProperties; io_registry_entry_t parent1, parent2; kern_return_t ret; hidProperties = usbProperties = 0; ret = IORegistryEntryCreateCFProperties(dev, &hidProperties, kCFAllocatorDefault, kNilOptions); if ((ret != KERN_SUCCESS) || !hidProperties) { SDL_SetError("Haptic: Unable to create CFProperties."); return -1; } /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties */ if ((KERN_SUCCESS == IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1)) && (KERN_SUCCESS == IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2)) && (KERN_SUCCESS == IORegistryEntryCreateCFProperties(parent2, &usbProperties, kCFAllocatorDefault, kNilOptions))) { if (usbProperties) { CFTypeRef refCF = 0; /* get device info * try hid dictionary first, if fail then go to usb dictionary */ /* Get product name */ refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey)); if (!refCF) refCF = CFDictionaryGetValue(usbProperties, CFSTR("USB Product Name")); if (refCF) { if (!CFStringGetCString(refCF, name, 256, CFStringGetSystemEncoding())) { SDL_SetError ("Haptic: CFStringGetCString error retrieving pDevice->product."); return -1; } } CFRelease(usbProperties); } else { SDL_SetError ("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties."); return -1; } /* Release stuff. */ if (kIOReturnSuccess != IOObjectRelease(parent2)) { SDL_SetError("Haptic: IOObjectRelease error with parent2."); } if (kIOReturnSuccess != IOObjectRelease(parent1)) { SDL_SetError("Haptic: IOObjectRelease error with parent1."); } } else { SDL_SetError("Haptic: Error getting registry entries."); return -1; } return 0; } #define FF_TEST(ff, s) \ if (features.supportedEffects & (ff)) supported |= (s) /* * Gets supported features. */ static unsigned int GetSupportedFeatures(SDL_Haptic * haptic) { HRESULT ret; FFDeviceObjectReference device; FFCAPABILITIES features; unsigned int supported; Uint32 val; device = haptic->hwdata->device; ret = FFDeviceGetForceFeedbackCapabilities(device, &features); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to get device's supported features."); return -1; } supported = 0; /* Get maximum effects. */ haptic->neffects = features.storageCapacity; haptic->nplaying = features.playbackCapacity; /* Test for effects. */ FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT); FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP); FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE); FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE); FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP); FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN); FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING); FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER); FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA); FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION); FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM); /* Check if supports gain. */ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN, &val, sizeof(val)); if (ret == FF_OK) supported |= SDL_HAPTIC_GAIN; else if (ret != FFERR_UNSUPPORTED) { SDL_SetError("Haptic: Unable to get if device supports gain: %s.", FFStrError(ret)); return -1; } /* Checks if supports autocenter. */ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER, &val, sizeof(val)); if (ret == FF_OK) supported |= SDL_HAPTIC_AUTOCENTER; else if (ret != FFERR_UNSUPPORTED) { SDL_SetError ("Haptic: Unable to get if device supports autocenter: %s.", FFStrError(ret)); return -1; } /* Check for axes, we have an artificial limit on axes */ haptic->naxes = ((features.numFfAxes) > 3) ? 3 : features.numFfAxes; /* Actually store the axes we want to use */ SDL_memcpy(haptic->hwdata->axes, features.ffAxes, haptic->naxes * sizeof(Uint8)); /* Always supported features. */ supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; haptic->supported = supported; return 0;; } /* * Opens the haptic device from the file descriptor. */ static int SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service) { HRESULT ret; int ret2; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); goto creat_err; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Open the device */ ret = FFCreateDevice(service, &haptic->hwdata->device); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to create device from service: %s.", FFStrError(ret)); goto creat_err; } /* Get supported features. */ ret2 = GetSupportedFeatures(haptic); if (haptic->supported < 0) { goto open_err; } /* Reset and then enable actuators. */ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, FFSFFC_RESET); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to reset device: %s.", FFStrError(ret)); goto open_err; } ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, FFSFFC_SETACTUATORSON); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to enable actuators: %s.", FFStrError(ret)); goto open_err; } /* Allocate effects memory. */ haptic->effects = (struct haptic_effect *) SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); if (haptic->effects == NULL) { SDL_OutOfMemory(); goto open_err; } /* Clear the memory */ SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects); return 0; /* Error handling */ open_err: FFReleaseDevice(haptic->hwdata->device); creat_err: if (haptic->hwdata != NULL) { free(haptic->hwdata); haptic->hwdata = NULL; } return -1; } /* * Opens a haptic device for usage. */ int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { return SDL_SYS_HapticOpenFromService(haptic, SDL_hapticlist[haptic->index].dev); } /* * Opens a haptic device from first mouse it finds for usage. */ int SDL_SYS_HapticMouse(void) { int i; for (i = 0; i < SDL_numhaptics; i++) { if ((SDL_hapticlist[i].usagePage == kHIDPage_GenericDesktop) && (SDL_hapticlist[i].usage == kHIDUsage_GD_Mouse)) return i; } return -1; } /* * Checks to see if a joystick has haptic features. */ int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { if (joystick->hwdata->ffservice != 0) return SDL_TRUE; return SDL_FALSE; } /* * Checks to see if the haptic device and joystick and in reality the same. */ int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { if (IOObjectIsEqualTo((io_object_t) haptic->hwdata->device, joystick->hwdata->ffservice)) return 1; return 0; } /* * Opens a SDL_Haptic from a SDL_Joystick. */ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { return SDL_SYS_HapticOpenFromService(haptic, joystick->hwdata->ffservice); } /* * Closes the haptic device. */ void SDL_SYS_HapticClose(SDL_Haptic * haptic) { if (haptic->hwdata) { /* Free Effects. */ SDL_free(haptic->effects); haptic->effects = NULL; haptic->neffects = 0; /* Clean up */ FFReleaseDevice(haptic->hwdata->device); /* Free */ SDL_free(haptic->hwdata); haptic->hwdata = NULL; } } /* * Clean up after system specific haptic stuff */ void SDL_SYS_HapticQuit(void) { int i; for (i = 0; i < SDL_numhaptics; i++) { /* Opened and not closed haptics are leaked, this is on purpose. * Close your haptic devices after usage. */ /* Free the io_service_t */ IOObjectRelease(SDL_hapticlist[i].dev); } } /* * Converts an SDL trigger button to an FFEFFECT trigger button. */ static DWORD FFGetTriggerButton(Uint16 button) { DWORD dwTriggerButton; dwTriggerButton = FFEB_NOTRIGGER; if (button != 0) { dwTriggerButton = FFJOFS_BUTTON(button - 1); } return dwTriggerButton; } /* * Sets the direction. */ static int SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes) { LONG *rglDir; /* Handle no axes a part. */ if (naxes == 0) { effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */ effect->rglDirection = NULL; return 0; } /* Has axes. */ rglDir = SDL_malloc(sizeof(LONG) * naxes); if (rglDir == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(rglDir, 0, sizeof(LONG) * naxes); effect->rglDirection = rglDir; switch (dir->type) { case SDL_HAPTIC_POLAR: effect->dwFlags |= FFEFF_POLAR; rglDir[0] = dir->dir[0]; return 0; case SDL_HAPTIC_CARTESIAN: effect->dwFlags |= FFEFF_CARTESIAN; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; case SDL_HAPTIC_SPHERICAL: effect->dwFlags |= FFEFF_SPHERICAL; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; default: SDL_SetError("Haptic: Unknown direction type."); return -1; } } /* Clamps and converts. */ #define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) /* Just converts. */ #define CONVERT(x) (((x)*10000) / 0x7FFF) /* * Creates the FFEFFECT from a SDL_HapticEffect. */ static int SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src) { int i; FFCONSTANTFORCE *constant; FFPERIODIC *periodic; FFCONDITION *condition; /* Actually an array of conditions - one per axis. */ FFRAMPFORCE *ramp; FFCUSTOMFORCE *custom; FFENVELOPE *envelope; SDL_HapticConstant *hap_constant; SDL_HapticPeriodic *hap_periodic; SDL_HapticCondition *hap_condition; SDL_HapticRamp *hap_ramp; SDL_HapticCustom *hap_custom; DWORD *axes; /* Set global stuff. */ SDL_memset(dest, 0, sizeof(FFEFFECT)); dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */ dest->dwSamplePeriod = 0; /* Not used by us. */ dest->dwGain = 10000; /* Gain is set globally, not locally. */ dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */ /* Envelope. */ envelope = SDL_malloc(sizeof(FFENVELOPE)); if (envelope == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(envelope, 0, sizeof(FFENVELOPE)); dest->lpEnvelope = envelope; envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */ /* Axes. */ dest->cAxes = haptic->naxes; if (dest->cAxes > 0) { axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); if (axes == NULL) { SDL_OutOfMemory(); return -1; } axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ if (dest->cAxes > 1) { axes[1] = haptic->hwdata->axes[1]; } if (dest->cAxes > 2) { axes[2] = haptic->hwdata->axes[2]; } dest->rgdwAxes = axes; } /* The big type handling switch, even bigger then linux's version. */ switch (src->type) { case SDL_HAPTIC_CONSTANT: hap_constant = &src->constant; constant = SDL_malloc(sizeof(FFCONSTANTFORCE)); if (constant == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(constant, 0, sizeof(FFCONSTANTFORCE)); /* Specifics */ constant->lMagnitude = CONVERT(hap_constant->level); dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE); dest->lpvTypeSpecificParams = constant; /* Generics */ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFGetTriggerButton(hap_constant->button); dest->dwTriggerRepeatInterval = hap_constant->interval; dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_constant->attack_length == 0) && (hap_constant->fade_length == 0)) { SDL_free(envelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level); envelope->dwAttackTime = hap_constant->attack_length * 1000; envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level); envelope->dwFadeTime = hap_constant->fade_length * 1000; } break; case SDL_HAPTIC_SINE: case SDL_HAPTIC_SQUARE: case SDL_HAPTIC_TRIANGLE: case SDL_HAPTIC_SAWTOOTHUP: case SDL_HAPTIC_SAWTOOTHDOWN: hap_periodic = &src->periodic; periodic = SDL_malloc(sizeof(FFPERIODIC)); if (periodic == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(periodic, 0, sizeof(FFPERIODIC)); /* Specifics */ periodic->dwMagnitude = CONVERT(hap_periodic->magnitude); periodic->lOffset = CONVERT(hap_periodic->offset); periodic->dwPhase = hap_periodic->phase; periodic->dwPeriod = hap_periodic->period * 1000; dest->cbTypeSpecificParams = sizeof(FFPERIODIC); dest->lpvTypeSpecificParams = periodic; /* Generics */ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFGetTriggerButton(hap_periodic->button); dest->dwTriggerRepeatInterval = hap_periodic->interval; dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_periodic->attack_length == 0) && (hap_periodic->fade_length == 0)) { SDL_free(envelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level); envelope->dwAttackTime = hap_periodic->attack_length * 1000; envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level); envelope->dwFadeTime = hap_periodic->fade_length * 1000; } break; case SDL_HAPTIC_SPRING: case SDL_HAPTIC_DAMPER: case SDL_HAPTIC_INERTIA: case SDL_HAPTIC_FRICTION: hap_condition = &src->condition; condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes); if (condition == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(condition, 0, sizeof(FFCONDITION)); /* Specifics */ for (i = 0; i < dest->cAxes; i++) { condition[i].lOffset = CONVERT(hap_condition->center[i]); condition[i].lPositiveCoefficient = CONVERT(hap_condition->right_coeff[i]); condition[i].lNegativeCoefficient = CONVERT(hap_condition->left_coeff[i]); condition[i].dwPositiveSaturation = CCONVERT(hap_condition->right_sat[i]); condition[i].dwNegativeSaturation = CCONVERT(hap_condition->left_sat[i]); condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i]); } dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes; dest->lpvTypeSpecificParams = condition; /* Generics */ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFGetTriggerButton(hap_condition->button); dest->dwTriggerRepeatInterval = hap_condition->interval; dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) < 0) { return -1; } /* Envelope - Not actually supported by most CONDITION implementations. */ SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; break; case SDL_HAPTIC_RAMP: hap_ramp = &src->ramp; ramp = SDL_malloc(sizeof(FFRAMPFORCE)); if (ramp == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(ramp, 0, sizeof(FFRAMPFORCE)); /* Specifics */ ramp->lStart = CONVERT(hap_ramp->start); ramp->lEnd = CONVERT(hap_ramp->end); dest->cbTypeSpecificParams = sizeof(FFRAMPFORCE); dest->lpvTypeSpecificParams = ramp; /* Generics */ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFGetTriggerButton(hap_ramp->button); dest->dwTriggerRepeatInterval = hap_ramp->interval; dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { SDL_free(envelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level); envelope->dwAttackTime = hap_ramp->attack_length * 1000; envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level); envelope->dwFadeTime = hap_ramp->fade_length * 1000; } break; case SDL_HAPTIC_CUSTOM: hap_custom = &src->custom; custom = SDL_malloc(sizeof(FFCUSTOMFORCE)); if (custom == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(custom, 0, sizeof(FFCUSTOMFORCE)); /* Specifics */ custom->cChannels = hap_custom->channels; custom->dwSamplePeriod = hap_custom->period * 1000; custom->cSamples = hap_custom->samples; custom->rglForceData = SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ custom->rglForceData[i] = CCONVERT(hap_custom->data[i]); } dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE); dest->lpvTypeSpecificParams = custom; /* Generics */ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ dest->dwTriggerButton = FFGetTriggerButton(hap_custom->button); dest->dwTriggerRepeatInterval = hap_custom->interval; dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_custom->attack_length == 0) && (hap_custom->fade_length == 0)) { SDL_free(envelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level); envelope->dwAttackTime = hap_custom->attack_length * 1000; envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level); envelope->dwFadeTime = hap_custom->fade_length * 1000; } break; default: SDL_SetError("Haptic: Unknown effect type."); return -1; } return 0; } /* * Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT. */ static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type) { FFCUSTOMFORCE *custom; if (effect->lpEnvelope != NULL) { SDL_free(effect->lpEnvelope); effect->lpEnvelope = NULL; } if (effect->rgdwAxes != NULL) { SDL_free(effect->rgdwAxes); effect->rgdwAxes = NULL; } if (effect->lpvTypeSpecificParams != NULL) { if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ custom = (FFCUSTOMFORCE *) effect->lpvTypeSpecificParams; SDL_free(custom->rglForceData); custom->rglForceData = NULL; } SDL_free(effect->lpvTypeSpecificParams); effect->lpvTypeSpecificParams = NULL; } if (effect->rglDirection != NULL) { SDL_free(effect->rglDirection); effect->rglDirection = NULL; } } /* * Gets the effect type from the generic SDL haptic effect wrapper. */ CFUUIDRef SDL_SYS_HapticEffectType(Uint16 type) { switch (type) { case SDL_HAPTIC_CONSTANT: return kFFEffectType_ConstantForce_ID; case SDL_HAPTIC_RAMP: return kFFEffectType_RampForce_ID; case SDL_HAPTIC_SQUARE: return kFFEffectType_Square_ID; case SDL_HAPTIC_SINE: return kFFEffectType_Sine_ID; case SDL_HAPTIC_TRIANGLE: return kFFEffectType_Triangle_ID; case SDL_HAPTIC_SAWTOOTHUP: return kFFEffectType_SawtoothUp_ID; case SDL_HAPTIC_SAWTOOTHDOWN: return kFFEffectType_SawtoothDown_ID; case SDL_HAPTIC_SPRING: return kFFEffectType_Spring_ID; case SDL_HAPTIC_DAMPER: return kFFEffectType_Damper_ID; case SDL_HAPTIC_INERTIA: return kFFEffectType_Inertia_ID; case SDL_HAPTIC_FRICTION: return kFFEffectType_Friction_ID; case SDL_HAPTIC_CUSTOM: return kFFEffectType_CustomForce_ID; default: SDL_SetError("Haptic: Unknown effect type."); return NULL; } } /* * Creates a new haptic effect. */ int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { HRESULT ret; CFUUIDRef type; /* Alloc the effect. */ effect->hweffect = (struct haptic_hweffect *) SDL_malloc(sizeof(struct haptic_hweffect)); if (effect->hweffect == NULL) { SDL_OutOfMemory(); goto err_hweffect; } /* Get the type. */ type = SDL_SYS_HapticEffectType(base->type); if (type == NULL) { goto err_hweffect; } /* Get the effect. */ if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, base) < 0) { goto err_effectdone; } /* Create the actual effect. */ ret = FFDeviceCreateEffect(haptic->hwdata->device, type, &effect->hweffect->effect, &effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to create effect: %s.", FFStrError(ret)); goto err_effectdone; } return 0; err_effectdone: SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type); err_hweffect: if (effect->hweffect != NULL) { SDL_free(effect->hweffect); effect->hweffect = NULL; } return -1; } /* * Updates an effect. */ int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { HRESULT ret; FFEffectParameterFlag flags; FFEFFECT temp; /* Get the effect. */ SDL_memset(&temp, 0, sizeof(FFEFFECT)); if (SDL_SYS_ToFFEFFECT(haptic, &temp, data) < 0) { goto err_update; } /* Set the flags. Might be worthwhile to diff temp with loaded effect and * only change those parameters. */ flags = FFEP_DIRECTION | FFEP_DURATION | FFEP_ENVELOPE | FFEP_STARTDELAY | FFEP_TRIGGERBUTTON | FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS; /* Create the actual effect. */ ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to update effect: %s.", FFStrError(ret)); goto err_update; } /* Copy it over. */ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, data->type); SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(FFEFFECT)); return 0; err_update: SDL_SYS_HapticFreeFFEFFECT(&temp, data->type); return -1; } /* * Runs an effect. */ int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { HRESULT ret; Uint32 iter; /* Check if it's infinite. */ if (iterations == SDL_HAPTIC_INFINITY) { iter = FF_INFINITE; } else iter = iterations; /* Run the effect. */ ret = FFEffectStart(effect->hweffect->ref, iter, 0); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to run the effect: %s.", FFStrError(ret)); return -1; } return 0; } /* * Stops an effect. */ int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = FFEffectStop(effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to stop the effect: %s.", FFStrError(ret)); return -1; } return 0; } /* * Frees the effect. */ void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref); if (ret != FF_OK) { SDL_SetError("Haptic: Error removing the effect from the device: %s.", FFStrError(ret)); } SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, effect->effect.type); SDL_free(effect->hweffect); effect->hweffect = NULL; } /* * Gets the status of a haptic effect. */ int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; FFEffectStatusFlag status; ret = FFEffectGetEffectStatus(effect->hweffect->ref, &status); if (ret != FF_OK) { SDL_SetError("Haptic: Unable to get effect status: %s.", FFStrError(ret)); return -1; } if (status == 0) return SDL_FALSE; return SDL_TRUE; /* Assume it's playing or emulated. */ } /* * Sets the gain. */ int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { HRESULT ret; Uint32 val; val = gain * 100; /* Mac OS X uses 0 to 10,000 */ ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, FFPROP_FFGAIN, &val); if (ret != FF_OK) { SDL_SetError("Haptic: Error setting gain: %s.", FFStrError(ret)); return -1; } return 0; } /* * Sets the autocentering. */ int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { HRESULT ret; Uint32 val; /* Mac OS X only has 0 (off) and 1 (on) */ if (autocenter == 0) val = 0; else val = 1; ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, FFPROP_AUTOCENTER, &val); if (ret != FF_OK) { SDL_SetError("Haptic: Error setting autocenter: %s.", FFStrError(ret)); return -1; } return 0; } /* * Pauses the device. */ int SDL_SYS_HapticPause(SDL_Haptic * haptic) { HRESULT ret; ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, FFSFFC_PAUSE); if (ret != FF_OK) { SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret)); return -1; } return 0; } /* * Unpauses the device. */ int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { HRESULT ret; ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, FFSFFC_CONTINUE); if (ret != FF_OK) { SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret)); return -1; } return 0; } /* * Stops all currently playing effects. */ int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { HRESULT ret; ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, FFSFFC_STOPALL); if (ret != FF_OK) { SDL_SetError("Haptic: Error stopping device: %s.", FFStrError(ret)); return -1; } return 0; } #endif /* SDL_HAPTIC_IOKIT */