Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_dma8.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* DMA 8bits and Falcon Codec audio definitions Patrice Mandin, Didier Méquignon */ #ifndef _SDL_mintaudio_dma8_h #define _SDL_mintaudio_dma8_h #define DMAAUDIO_IO_BASE (0xffff8900) struct DMAAUDIO_IO_S { unsigned char int_ctrl; unsigned char control; unsigned char dummy1; unsigned char start_high; unsigned char dummy2; unsigned char start_mid; unsigned char dummy3; unsigned char start_low; unsigned char dummy4; unsigned char cur_high; unsigned char dummy5; unsigned char cur_mid; unsigned char dummy6; unsigned char cur_low; unsigned char dummy7; unsigned char end_high; unsigned char dummy8; unsigned char end_mid; unsigned char dummy9; unsigned char end_low; unsigned char dummy10[12]; unsigned char track_ctrl; /* CODEC only */ unsigned char sound_ctrl; unsigned short sound_data; unsigned short sound_mask; unsigned char dummy11[10]; unsigned short dev_ctrl; unsigned short dest_ctrl; unsigned short sync_div; unsigned char track_rec; unsigned char adderin_input; unsigned char channel_input; unsigned char channel_amplification; unsigned char channel_reduction; unsigned char dummy12[6]; unsigned char data_direction; unsigned char dummy13; unsigned char dev_data; }; #define DMAAUDIO_IO ((*(volatile struct DMAAUDIO_IO_S *)DMAAUDIO_IO_BASE)) #endif /* _SDL_mintaudio_dma8_h */ /* vi: set ts=4 sw=4 expandtab: */