Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDL OpenGL App.pbproj/TemplateInfo.plist @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | d63e9f5944ae |
children |
line wrap: on
line source
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Description</key> <string>This project builds an SDL-based application that uses OpenGL.</string> <key>FilesToMacroExpand</key> <array> <string>English.lproj/InfoPlist.strings</string> </array> </dict> </plist>