view Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDL OpenGL App.pbproj/TemplateInfo.plist @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents d63e9f5944ae
children
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Description</key>
	<string>This project builds an SDL-based application that uses OpenGL.</string>
	<key>FilesToMacroExpand</key>
	<array>
		<string>English.lproj/InfoPlist.strings</string>
	</array>
</dict>
</plist>