view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents d63e9f5944ae
children
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{
    Class = Application;
    Description = "Target for building a SDL application.";
    CustomBuildSettings = {
        WRAPPER_EXTENSION = "app";
	FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\"";
        HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\"";
        OTHER_LDFLAGS = "-framework Cocoa -framework SDL";
    };
    CustomProductSettings = {
        NSPrincipalClass = "NSApplication";
        NSMainNibFile = "SDLMain.nib";
    };
    InstallationPath = "$(SYSTEM_APPS_DIR)";
    WrapperExtension = "app";
}