Mercurial > sdl-ios-xcode
view TODO @ 118:7c47e511459d
Fix noise when starting audio under DX5 (thanks Jesse!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 22 Jul 2001 21:25:22 +0000 |
parents | 836aaee3f39e |
children | df1d68818edb |
line wrap: on
line source
Wish list for the 1.3 development branch: * Use /etc/fb.modes, if available, like GGI does * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be implemented * Be able to enumerate and select available audio and video drivers * Fullscreen video mode support for MacOS X * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders * Multiple windows, multiple display support * SDL_INIT_EVENTTHREAD on Windows and MacOS? * Add a timestamp to events * Use RDTSC for timer resolution on x86 hardware * Add audio input API * Add hardware accelerated scaled blit * Add hardware accelerated alpha blits * Redesign blitting architecture to allow blit plugins In the jump from 1.2 to 1.3, we should change the SDL_Rect members to int and evaluate all the rest of the datatypes. This is the only place we should do it though, since the 1.2 series should not break binary compatibility in this way.