Mercurial > sdl-ios-xcode
view src/video/SDL_alphamult.h @ 3680:7c18b38f0f9a
Fixed bug #920
From Martin:
Alright... I corrected SDL_SYS_ToDirection in SDL_syshaptic.c in the linux
directory of haptic. Now in all 3 cases the same value is returned, at least.
Therefore now it should behave the same way as on Windows.
I added some comments and corrected the cases SDL_HAPTIC_CARTESIAN and
SDL_HAPTIC_SPHERICAL.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 18 Jan 2010 14:57:41 +0000 |
parents | cd863dd2082b |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Functions to pre-multiply the alpha channel into the color channels */ #define DEFINE_PREMULTIPLY_FUNC(fmt) \ void \ SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch); /* *INDENT-OFF* */ DEFINE_PREMULTIPLY_FUNC(ARGB8888) DEFINE_PREMULTIPLY_FUNC(RGBA8888) DEFINE_PREMULTIPLY_FUNC(ABGR8888) DEFINE_PREMULTIPLY_FUNC(BGRA8888) /* *INDENT-ON* */ #undef DEFINE_PREMULTIPLY_FUNC /* vi: set ts=4 sw=4 expandtab: */