Mercurial > sdl-ios-xcode
view test/testbitmap.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | c0ce3380742d |
children |
line wrap: on
line source
/* Simple program: Test bitmap blits */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "picture.xbm" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface * LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if (bitmap == NULL) { fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return (NULL); } /* Copy the pixels */ line = (Uint8 *) bitmap->pixels; w = (w + 7) / 8; while (h--) { memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; Uint8 *buf, byte; for (buf = line, i = 0; i < w; ++i, ++buf) { byte = *buf; *buf = 0; for (j = 7; j >= 0; --j) { *buf |= (byte & 0x01) << j; byte >>= 1; } } } line += bitmap->pitch; bits += w; } return (bitmap); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; Uint8 video_bpp; Uint32 videoflags; Uint8 *buffer; int i, k, done; SDL_Event event; Uint16 *buffer16; Uint16 color; Uint8 gradient; SDL_Color palette[256]; int video_w, video_h; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } video_bpp = 0; videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (strcmp(argv[argc - 1], "-bpp") == 0) { video_bpp = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc], "-warp") == 0) { videoflags |= SDL_HWPALETTE; } else if (strcmp(argv[argc], "-hw") == 0) { videoflags |= SDL_HWSURFACE; } else if (strcmp(argv[argc], "-fullscreen") == 0) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } #ifdef __IPHONEOS__ video_w = 320; video_h = 480; #else video_w = 640; video_h = 480; #endif /* Set 640x480 video mode */ if ((screen = SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) { fprintf(stderr, "Couldn't set %dx%d %d video mode: %s\n", video_w, video_h, video_bpp, SDL_GetError()); quit(2); } if (video_bpp == 8) { /* Set a gray colormap, reverse order from white to black */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock the display surface: %s\n", SDL_GetError()); quit(2); } buffer = (Uint8 *) screen->pixels; if (screen->format->BytesPerPixel != 2) { for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->pitch); buffer += screen->pitch; } } else { for (i = 0; i < screen->h; ++i) { gradient = ((i * 255) / screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16 = (Uint16 *) buffer; for (k = 0; k < screen->w; k++) { *(buffer16 + k) = color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *) picture_bits); if (bitmap == NULL) { quit(1); } /* Wait for a keystroke */ done = 0; while (!done) { /* Check for events */ while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_Rect dst; dst.x = event.button.x - bitmap->w / 2; dst.y = event.button.y - bitmap->h / 2; dst.w = bitmap->w; dst.h = bitmap->h; SDL_BlitSurface(bitmap, NULL, screen, &dst); SDL_UpdateRects(screen, 1, &dst); } break; case SDL_KEYDOWN: /* Any key press quits the app... */ done = 1; break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(bitmap); SDL_Quit(); return (0); }