view test/nds-test-progs/sprite2/source/common.h @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents 204be4fc2726
children
line wrap: on
line source


/* A simple test program framework */

#include <SDL/SDL.h>

#define VERBOSE_VIDEO   0x00000001
#define VERBOSE_MODES   0x00000002
#define VERBOSE_RENDER  0x00000004
#define VERBOSE_EVENT   0x00000008
#define VERBOSE_AUDIO   0x00000010

typedef struct
{
    /* SDL init flags */
    char **argv;
    Uint32 flags;
    Uint32 verbose;

    /* Video info */
    const char *videodriver;
    int display;
    const char *window_title;
    Uint32 window_flags;
    int window_x;
    int window_y;
    int window_w;
    int window_h;
    int depth;
    int refresh_rate;
    int num_windows;
    SDL_WindowID *windows;

    /* Renderer info */
    const char *renderdriver;
    Uint32 render_flags;
    SDL_bool skip_renderer;

    /* Audio info */
    const char *audiodriver;
    SDL_AudioSpec audiospec;
} CommonState;

extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);