Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_win32.h" #ifndef MAPVK_VK_TO_VSC #define MAPVK_VK_TO_VSC 0 #endif #ifndef MAPVK_VSC_TO_VK #define MAPVK_VSC_TO_VK 1 #endif #ifndef MAPVK_VK_TO_CHAR #define MAPVK_VK_TO_CHAR 2 #endif /* Alphabetic scancodes for PC keyboards */ BYTE alpha_scancodes[26] = { 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 }; BYTE keypad_scancodes[10] = { 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 }; void WIN_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; int i; /* Make sure the alpha scancodes are correct. T isn't usually remapped */ if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { #if 0 printf ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); #endif for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); #if 0 printf("%d = %d\n", i, alpha_scancodes[i]); #endif } } if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { #if 0 printf ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); #endif for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { keypad_scancodes[i] = MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); #if 0 printf("%d = %d\n", i, keypad_scancodes[i]); #endif } } data->key_layout = win32_scancode_table; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); WIN_UpdateKeymap(data->keyboard); SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); } void WIN_UpdateKeymap(int keyboard) { int i; SDL_scancode scancode; SDLKey keymap[SDL_NUM_SCANCODES]; SDL_GetDefaultKeymap(keymap); for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { /* Make sure this scancode is a valid character scancode */ scancode = win32_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } /* Alphabetic keys are handled specially, since Windows remaps them */ if (i >= 'A' && i <= 'Z') { BYTE vsc = alpha_scancodes[i - 'A']; keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; } else { keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); } } SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); } void WIN_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DelKeyboard(data->keyboard); } /* vi: set ts=4 sw=4 expandtab: */