Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.h @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 99210400e8b9 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_uikitwindow_h #define _SDL_uikitwindow_h #include "../SDL_sysvideo.h" #import "SDL_uikitopenglview.h" typedef struct SDL_WindowData SDL_WindowData; extern int UIKit_CreateWindow(_THIS, SDL_Window * window); extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); @class UIWindow; struct SDL_WindowData { SDL_WindowID windowID; UIWindow *uiwindow; SDL_uikitopenglview *view; }; #endif /* _SDL_uikitwindow_h */ /* vi: set ts=4 sw=4 expandtab: */