view src/video/ps3/SDL_ps3video.c @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents 94fb40a4a9a7
children 83518f8fcd61
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* SDL PS3 video driver implementation based on dummy video driver
 *
 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
 *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
 *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
 */

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_ps3video.h"
#include "SDL_ps3spe_c.h"
#include "SDL_ps3events_c.h"
#include "SDL_ps3render_c.h"
#include "SDL_ps3modes_c.h"

#include <fcntl.h>
#include <linux/fb.h>
#include <asm/ps3fb.h>
#include <sys/mman.h>

#define PS3VID_DRIVER_NAME "ps3"

/* Initialization/Query functions */
static int PS3_VideoInit(_THIS);
static void PS3_VideoQuit(_THIS);

/* Stores the SPE executable name of fb_writer_spu */
extern spe_program_handle_t fb_writer_spu;

/* PS3 driver bootstrap functions */

static int
PS3_Available(void)
{
    deprintf(1, "+PS3_Available()\n");
    const char *envr = SDL_getenv("SDL_VIDEODRIVER");
    if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) {
        return (1);
    }

    deprintf(1, "-PS3_Available()\n");
    return (0);
}

static void
PS3_DeleteDevice(SDL_VideoDevice * device)
{
    deprintf(1, "+PS3_DeleteDevice()\n");
    SDL_free(device->driverdata);
    SDL_free(device);
    deprintf(1, "-PS3_DeleteDevice()\n");
}

static SDL_VideoDevice *
PS3_CreateDevice(int devindex)
{
    deprintf(1, "+PS3_CreateDevice()\n");
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    if (!data) {
        SDL_OutOfMemory();
        SDL_free(device);
        return (0);
    }
    device->driverdata = data;

    /* Set the function pointers */
    device->VideoInit = PS3_VideoInit;
    device->VideoQuit = PS3_VideoQuit;
    device->SetDisplayMode = PS3_SetDisplayMode;
    device->GetDisplayModes = PS3_GetDisplayModes;
    device->PumpEvents = PS3_PumpEvents;

    device->free = PS3_DeleteDevice;

    deprintf(1, "-PS3_CreateDevice()\n");
    return device;
}

VideoBootStrap PS3_bootstrap = {
    PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver",
    PS3_Available, PS3_CreateDevice
};


int
PS3_VideoInit(_THIS)
{
    deprintf(1, "PS3_VideoInit()\n");

    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_DisplayMode mode;

    /* Create SPU fb_parms and thread structure */
    data->fb_parms = (struct fb_writer_parms_t *)
        memalign(16, sizeof(struct fb_writer_parms_t));
    data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
    if (data->fb_parms == NULL || data->fb_thread_data == NULL) {
        SDL_OutOfMemory();
        return -1;
    }
    data->fb_thread_data->program = fb_writer_spu;
    data->fb_thread_data->program_name = "fb_writer_spu";
    data->fb_thread_data->argp = (void *)data->fb_parms;
    data->fb_thread_data->keepalive = 1;
    data->fb_thread_data->booted = 0;

    SPE_Start(data->fb_thread_data);

    /* Open the device */
    data->fbdev = open(PS3DEV, O_RDWR);
    if (data->fbdev < 0) {
        SDL_SetError("[PS3] Unable to open device %s", PS3DEV);
        return -1;
    }

    /* Take control of frame buffer from kernel, for details see
     * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
     * kernel will no longer flip the screen itself
     */
    ioctl(data->fbdev, PS3FB_IOCTL_ON, 0);

    /* Unblank screen */
    ioctl(data->fbdev, FBIOBLANK, 0);

    struct fb_fix_screeninfo fb_finfo;
    if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
        SDL_SetError("[PS3] Can't get fixed screeninfo");
        return (0);
    }

    /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
    if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len,
        PROT_READ | PROT_WRITE, MAP_SHARED,
        data->fbdev, 0)) == (uint8_t *) - 1) {
        SDL_SetError("[PS3] Can't mmap for %s", PS3DEV);
        return (0);
    } else {
        /* Enable double buffering */
    }

    /* Blank screen */
    memset(data->frame_buffer, 0x00, fb_finfo.smem_len);

    PS3_InitModes(_this);
    SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver);

    /* We're done! */
    return 0;
}

void
PS3_VideoQuit(_THIS)
{
    deprintf(1, "PS3_VideoQuit()\n");
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    PS3_QuitModes(_this);

    /* Unmap framebuffer */
    if (data->frame_buffer) {
        struct fb_fix_screeninfo fb_finfo;
        if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) {
            munmap(data->frame_buffer, fb_finfo.smem_len);
            data->frame_buffer = 0;
        }
    }

    /* Shutdown SPE and related resources */
    if (data->fb_parms)
        free((void *)data->fb_parms);
    if (data->fb_thread_data) {
        SPE_Shutdown(data->fb_thread_data);
        free((void *)data->fb_thread_data);
    }

    /* Close device */
    if (data->fbdev) {
        /* Give control of frame buffer back to kernel */
        ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0);
        close(data->fbdev);
        data->fbdev = -1;
    }
}

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