view src/video/gapi/SDL_gapivideo.c @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents 4e4d814884aa
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Pocket PC GAPI SDL video driver implementation;
Implemented by Dmitry Yakimov - support@activekitten.com
Inspired by http://arisme.free.fr/ports/SDL.php
*/

// TODO: copy surface on window when lost focus
// TODO: test buttons rotation
// TODO: test on be300 and HPC ( check WinDib fullscreen keys catching )
// TODO: test on smartphones
// TODO: windib on SH3 PPC2000 landscape test
// TODO: optimize 8bpp landscape mode

// there is some problems in runnings apps from a device landscape mode
// due to WinCE bugs. Some works and some - does not.
// TODO: finish Axim Dell X30 and user landscape mode, device landscape mode
// TODO: finish Axim Dell X30 user portrait, device landscape stylus conversion
// TODO: fix running GAPI apps from landscape mode - 
//       wince goes to portrait mode, but does not update video memory


#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../wincommon/SDL_syswm_c.h"
#include "../wincommon/SDL_sysmouse_c.h"
#include "../windib/SDL_dibevents_c.h"

#include "SDL_gapivideo.h"

#define GAPIVID_DRIVER_NAME "gapi"

#if defined(DEBUG) || defined (_DEBUG) || defined(NDEBUG)
#define REPORT_VIDEO_INFO 1
#else
#define REPORT_VIDEO_INFO 0
#endif

// for testing with GapiEmu
#define USE_GAPI_EMU 0
#define EMULATE_AXIM_X30 0
#define WITHOUT_GAPI 0

#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
#endif

// defined and used in SDL_sysevents.c
extern HINSTANCE aygshell;
extern void SDL_UnregisterApp();
extern int DIB_AddMode(_THIS, int bpp, int w, int h);

/* Initialization/Query functions */
static int GAPI_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat * format,
                                 Uint32 flags);
static SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface * current,
                                      int width, int height, int bpp,
                                      Uint32 flags);
static int GAPI_SetColors(_THIS, int firstcolor, int ncolors,
                          SDL_Color * colors);
static void GAPI_VideoQuit(_THIS);

/* Hardware surface functions */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface * surface);
static int GAPI_LockHWSurface(_THIS, SDL_Surface * surface);
static void GAPI_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void GAPI_FreeHWSurface(_THIS, SDL_Surface * surface);

/* Windows message handling functions, will not be processed */
static void GAPI_RealizePalette(_THIS);
static void GAPI_PaletteChanged(_THIS, HWND window);
static void GAPI_WinPAINT(_THIS, HDC hdc);

/* etc. */
static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect * rects);

static HMODULE g_hGapiLib = 0;
#define LINK(type,name,import) \
	if( g_hGapiLib ) \
		name = (PFN##type)GetProcAddress( g_hGapiLib, _T(import) );

static char g_bRawBufferAvailable = 0;

/* GAPI driver bootstrap functions */

/* hi res definitions */
typedef struct _RawFrameBufferInfo
{
    WORD wFormat;
    WORD wBPP;
    VOID *pFramePointer;
    int cxStride;
    int cyStride;
    int cxPixels;
    int cyPixels;
} RawFrameBufferInfo;

static struct _RawFrameBufferInfo g_RawFrameBufferInfo = { 0 };

#define GETRAWFRAMEBUFFER   0x00020001

#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3

/* Dell Axim x30 hangs when we use GAPI from landscape,
   so lets avoid using GxOpenDisplay there via GETGXINFO trick 
   It seems that GAPI subsystem use the same ExtEscape code.
*/
#define GETGXINFO 0x00020000

typedef struct GXDeviceInfo
{
    long Version;               //00 (should filled with 100 before calling ExtEscape)
    void *pvFrameBuffer;        //04
    unsigned long cbStride;     //08
    unsigned long cxWidth;      //0c
    unsigned long cyHeight;     //10
    unsigned long cBPP;         //14
    unsigned long ffFormat;     //18
    char Unused[0x84 - 7 * 4];
} GXDeviceInfo;

static int
GAPI_Available(void)
{
    // try to use VGA display, even on emulator
    HDC hdc = GetDC(NULL);
    int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL,
                           sizeof(RawFrameBufferInfo),
                           (char *) &g_RawFrameBufferInfo);
    ReleaseDC(NULL, hdc);
    g_bRawBufferAvailable = result > 0;

#if WITHOUT_GAPI
    return g_bRawBufferAvailable;
#endif

#if USE_GAPI_EMU
    g_hGapiLib = LoadLibrary(_T("GAPI_Emu.dll"));
    if (!g_hGapiLib) {
        SDL_SetError("Gapi Emu not found!");
    }
    return g_hGapiLib != 0;
#endif

    // try to find gx.dll
    g_hGapiLib = LoadLibrary(_T("\\Windows\\gx.dll"));
    if (!g_hGapiLib) {
        g_hGapiLib = LoadLibrary(_T("gx.dll"));
        if (!g_hGapiLib)
            return g_bRawBufferAvailable;
    }

    return (1);
}

static int
cmpmodes(const void *va, const void *vb)
{
    SDL_Rect *a = *(SDL_Rect **) va;
    SDL_Rect *b = *(SDL_Rect **) vb;
    if (a->w == b->w)
        return b->h - a->h;
    else
        return b->w - a->w;
}

static int
GAPI_AddMode(_THIS, int bpp, int w, int h)
{
    SDL_Rect *mode;
    int i, index;
    int next_mode;

    /* Check to see if we already have this mode */
    if (bpp < 8) {              /* Not supported */
        return (0);
    }
    index = ((bpp + 7) / 8) - 1;
    for (i = 0; i < gapi->SDL_nummodes[index]; ++i) {
        mode = gapi->SDL_modelist[index][i];
        if ((mode->w == w) && (mode->h == h)) {
            return (0);
        }
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
    if (mode == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = w;
    mode->h = h;

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = gapi->SDL_nummodes[index];
    gapi->SDL_modelist[index] = (SDL_Rect **)
        SDL_realloc(gapi->SDL_modelist[index],
                    (1 + next_mode + 1) * sizeof(SDL_Rect *));
    if (gapi->SDL_modelist[index] == NULL) {
        SDL_OutOfMemory();
        gapi->SDL_nummodes[index] = 0;
        SDL_free(mode);
        return (-1);
    }
    gapi->SDL_modelist[index][next_mode] = mode;
    gapi->SDL_modelist[index][next_mode + 1] = NULL;
    gapi->SDL_nummodes[index]++;

    return (0);
}

static void
GAPI_DeleteDevice(SDL_VideoDevice * device)
{
    if (g_hGapiLib) {
        FreeLibrary(g_hGapiLib);
        g_hGapiLib = 0;
    }
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
GAPI_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    if (!g_hGapiLib && !g_bRawBufferAvailable) {
        if (!GAPI_Available()) {
            SDL_SetError
                ("GAPI dll is not found and VGA mode is not available!");
            return 0;
        }
    }

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = GAPI_VideoInit;
    device->ListModes = GAPI_ListModes;
    device->SetVideoMode = GAPI_SetVideoMode;
    device->UpdateMouse = WIN_UpdateMouse;
    device->CreateYUVOverlay = NULL;
    device->SetColors = GAPI_SetColors;
    device->UpdateRects = GAPI_UpdateRects;
    device->VideoQuit = GAPI_VideoQuit;
    device->AllocHWSurface = GAPI_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = GAPI_LockHWSurface;
    device->UnlockHWSurface = GAPI_UnlockHWSurface;
    device->FlipHWSurface = NULL;
    device->FreeHWSurface = GAPI_FreeHWSurface;
    device->SetCaption = WIN_SetWMCaption;
    device->SetIcon = WIN_SetWMIcon;
    device->IconifyWindow = WIN_IconifyWindow;
    device->GrabInput = WIN_GrabInput;
    device->GetWMInfo = WIN_GetWMInfo;
    device->FreeWMCursor = WIN_FreeWMCursor;
    device->CreateWMCursor = WIN_CreateWMCursor;
    device->ShowWMCursor = WIN_ShowWMCursor;
    device->WarpWMCursor = WIN_WarpWMCursor;
    device->CheckMouseMode = WIN_CheckMouseMode;
    device->InitOSKeymap = DIB_InitOSKeymap;
    device->PumpEvents = DIB_PumpEvents;

    /* Set up the windows message handling functions */
    WIN_RealizePalette = GAPI_RealizePalette;
    WIN_PaletteChanged = GAPI_PaletteChanged;
    WIN_WinPAINT = GAPI_WinPAINT;
    HandleMessage = DIB_HandleMessage;

    device->free = GAPI_DeleteDevice;

    /* Load gapi library */
#define gx device->hidden->gxFunc

    LINK(GXOpenDisplay, gx.GXOpenDisplay,
         "?GXOpenDisplay@@YAHPAUHWND__@@K@Z") LINK(GXCloseDisplay,
                                                   gx.GXCloseDisplay,
                                                   "?GXCloseDisplay@@YAHXZ")
        LINK(GXBeginDraw, gx.GXBeginDraw,
             "?GXBeginDraw@@YAPAXXZ") LINK(GXEndDraw, gx.GXEndDraw,
                                           "?GXEndDraw@@YAHXZ")
        LINK(GXOpenInput, gx.GXOpenInput,
             "?GXOpenInput@@YAHXZ") LINK(GXCloseInput, gx.GXCloseInput,
                                         "?GXCloseInput@@YAHXZ")
        LINK(GXGetDisplayProperties, gx.GXGetDisplayProperties,
             "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ")
        LINK(GXGetDefaultKeys, gx.GXGetDefaultKeys,
             "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z") LINK(GXSuspend,
                                                            gx.GXSuspend,
                                                            "?GXSuspend@@YAHXZ")
        LINK(GXResume, gx.GXResume, "?GXResume@@YAHXZ") LINK(GXSetViewport,
                                                             gx.GXSetViewport,
                                                             "?GXSetViewport@@YAHKKKK@Z")
        LINK(GXIsDisplayDRAMBuffer, gx.GXIsDisplayDRAMBuffer,
             "?GXIsDisplayDRAMBuffer@@YAHXZ")
        /* wrong gapi.dll */
        if (!gx.GXOpenDisplay) {
        if (g_hGapiLib) {
            FreeLibrary(g_hGapiLib);
            g_hGapiLib = 0;
        }
    }

    if (!gx.GXOpenDisplay && !g_bRawBufferAvailable) {
        SDL_SetError("Error: damaged or unknown gapi.dll!\n");
        GAPI_DeleteDevice(device);
        return 0;
    }

    return device;
}

VideoBootStrap GAPI_bootstrap = {
    GAPIVID_DRIVER_NAME, "WinCE GAPI video driver",
    GAPI_Available, GAPI_CreateDevice
};

static void
FillStructs(_THIS, BOOL useVga)
{
#ifdef _ARM_
    WCHAR oemstr[100];
#endif
    /* fill a device properties */

    if (!useVga) {
        this->hidden->gxProperties =
            this->hidden->gxFunc.GXGetDisplayProperties();
        this->hidden->needUpdate = 1;
        this->hidden->hiresFix = 0;
        this->hidden->useVga = 0;
        this->hidden->useGXOpenDisplay = 1;

#ifdef _ARM_
        /* check some devices and extract addition info */
        SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemstr), oemstr, 0);

        // buggy iPaq38xx
        if ((oemstr[12] == 'H') && (oemstr[13] == '3')
            && (oemstr[14] == '8')
            && (this->hidden->gxProperties.cbxPitch > 0)) {
            this->hidden->videoMem = (PIXEL *) 0xac0755a0;
            this->hidden->gxProperties.cbxPitch = -640;
            this->hidden->gxProperties.cbyPitch = 2;
            this->hidden->needUpdate = 0;
        }
#if (EMULATE_AXIM_X30 == 0)
        // buggy Dell Axim X30
        if (_tcsncmp(oemstr, L"Dell Axim X30", 13) == 0)
#endif
        {
            GXDeviceInfo gxInfo = { 0 };
            HDC hdc = GetDC(NULL);
            int result;

            gxInfo.Version = 100;
            result =
                ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo),
                          (char *) &gxInfo);
            if (result > 0) {
                this->hidden->useGXOpenDisplay = 0;
                this->hidden->videoMem = gxInfo.pvFrameBuffer;
                this->hidden->needUpdate = 0;
                this->hidden->gxProperties.cbxPitch = 2;
                this->hidden->gxProperties.cbyPitch = 480;
                this->hidden->gxProperties.cxWidth = gxInfo.cxWidth;
                this->hidden->gxProperties.cyHeight = gxInfo.cyHeight;
                this->hidden->gxProperties.ffFormat = gxInfo.ffFormat;
            }
        }
#endif
    } else {
        this->hidden->needUpdate = 0;
        this->hidden->hiresFix = 0;
        this->hidden->gxProperties.cBPP = g_RawFrameBufferInfo.wBPP;
        this->hidden->gxProperties.cbxPitch = g_RawFrameBufferInfo.cxStride;
        this->hidden->gxProperties.cbyPitch = g_RawFrameBufferInfo.cyStride;
        this->hidden->gxProperties.cxWidth = g_RawFrameBufferInfo.cxPixels;
        this->hidden->gxProperties.cyHeight = g_RawFrameBufferInfo.cyPixels;
        this->hidden->videoMem = g_RawFrameBufferInfo.pFramePointer;
        this->hidden->useVga = 1;

        switch (g_RawFrameBufferInfo.wFormat) {
        case FORMAT_565:
            this->hidden->gxProperties.ffFormat = kfDirect565;
            break;
        case FORMAT_555:
            this->hidden->gxProperties.ffFormat = kfDirect555;
            break;
        default:
            /* unknown pixel format, try define by BPP! */
            switch (g_RawFrameBufferInfo.wBPP) {
            case 4:
            case 8:
                this->hidden->gxProperties.ffFormat = kfDirect;
            case 16:
                this->hidden->gxProperties.ffFormat = kfDirect565;
            default:
                this->hidden->gxProperties.ffFormat = kfDirect;
                break;
            }
        }
    }

    if (this->hidden->gxProperties.cBPP != 16) {
        this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
    } else if ((this->hidden->gxProperties.cbxPitch > 0)
               && (this->hidden->gxProperties.cbyPitch > 0)) {
        this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
    } else if ((this->hidden->gxProperties.cbxPitch > 0)
               && (this->hidden->gxProperties.cbyPitch < 0)) {
        this->hidden->gapiOrientation = SDL_ORIENTATION_RIGHT;  // ipaq 3660
    } else if ((this->hidden->gxProperties.cbxPitch < 0)
               && (this->hidden->gxProperties.cbyPitch > 0)) {
        this->hidden->gapiOrientation = SDL_ORIENTATION_LEFT;   // ipaq 3800
    }
}

static void
GAPI_CreatePalette(int ncolors, SDL_Color * colors)
{
    // Setup a custom color palette
    BYTE buffer[sizeof(LOGPALETTE) + 255 * sizeof(PALETTEENTRY)];
    int i;
    LOGPALETTE *pLogical = (LOGPALETTE *) buffer;
    PALETTEENTRY *entries = pLogical->palPalEntry;
    HPALETTE hPalette;
    HDC hdc;

    for (i = 0; i < ncolors; ++i) {
        // Find intensity by replicating the bit patterns over a byte
        entries[i].peRed = colors[i].r;
        entries[i].peGreen = colors[i].g;
        entries[i].peBlue = colors[i].b;
        entries[i].peFlags = 0;
    }

    // Create the GDI palette object
    pLogical->palVersion = 0x0300;
    pLogical->palNumEntries = ncolors;

    hPalette = CreatePalette(pLogical);
    ASSERT(hPalette);


    // Realize the palette
    hdc = GetDC(0);

    SelectPalette(hdc, hPalette, FALSE);
    RealizePalette(hdc);

    ReleaseDC(0, hdc);
    DeleteObject(hPalette);
}

int
GAPI_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    int i, bpp;

    /* Create the window */
    if (DIB_CreateWindow(this) < 0) {
        return (-1);
    }

    if (g_hGapiLib) {
        FillStructs(this, 0);

        // SDL does not supports 2/4bpp mode, so use 16 bpp
        bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;

        /* set up normal and landscape mode */
        GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight,
                     gapi->gxProperties.cxWidth);
        GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth,
                     gapi->gxProperties.cyHeight);
    }

    /* add hi-res mode */
    if (g_bRawBufferAvailable &&
        !((gapi->gxProperties.cxWidth ==
           (unsigned) g_RawFrameBufferInfo.cxPixels)
          && (gapi->gxProperties.cyHeight ==
              (unsigned) g_RawFrameBufferInfo.cyPixels))) {
        FillStructs(this, 1);

        // SDL does not supports 2/4bpp mode, so use 16 bpp
        bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;

        /* set up normal and landscape mode */
        GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight,
                     gapi->gxProperties.cxWidth);
        GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth,
                     gapi->gxProperties.cyHeight);
    }

    /* Determine the current screen size */
    this->info.current_w = gapi->gxProperties.cxWidth;
    this->info.current_h = gapi->gxProperties.cyHeight;

    /* Sort the mode lists */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        if (gapi->SDL_nummodes[i] > 0) {
            SDL_qsort(gapi->SDL_modelist[i], gapi->SDL_nummodes[i],
                      sizeof *gapi->SDL_modelist[i], cmpmodes);
        }
    }

    vformat->BitsPerPixel =
        this->hidden->gxProperties.cBPP <
        8 ? 16 : (unsigned char) this->hidden->gxProperties.cBPP;

    // Get color mask
    if (this->hidden->gxProperties.ffFormat & kfDirect565) {
        vformat->BitsPerPixel = 16;
        vformat->Rmask = 0x0000f800;
        vformat->Gmask = 0x000007e0;
        vformat->Bmask = 0x0000001f;
        this->hidden->videoMode = GAPI_DIRECT_565;
    } else if (this->hidden->gxProperties.ffFormat & kfDirect555) {
        vformat->BitsPerPixel = 16;
        vformat->Rmask = 0x00007c00;
        vformat->Gmask = 0x000003e0;
        vformat->Bmask = 0x0000001f;
        this->hidden->videoMode = GAPI_DIRECT_555;
    } else if ((this->hidden->gxProperties.ffFormat & kfDirect)
               && (this->hidden->gxProperties.cBPP < 8)) {
        // We'll perform the conversion
        vformat->BitsPerPixel = 16;
        vformat->Rmask = 0x0000f800;    // 16 bit 565
        vformat->Gmask = 0x000007e0;
        vformat->Bmask = 0x0000001f;
        if (this->hidden->gxProperties.ffFormat & kfDirectInverted)
            this->hidden->invert = (1 << this->hidden->gxProperties.cBPP) - 1;
        this->hidden->colorscale =
            this->hidden->gxProperties.cBPP <
            8 ? 8 - this->hidden->gxProperties.cBPP : 0;
        this->hidden->videoMode = GAPI_MONO;
    } else if (this->hidden->gxProperties.ffFormat & kfPalette) {
        this->hidden->videoMode = GAPI_PALETTE;
    }

    /* We're done! */
    return (0);
}

SDL_Rect **
GAPI_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    return (this->hidden->SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
//       return (SDL_Rect **) -1;
}

SDL_Surface *
GAPI_SetVideoMode(_THIS, SDL_Surface * current,
                  int width, int height, int bpp, Uint32 flags)
{
    SDL_Surface *video;
    Uint32 Rmask, Gmask, Bmask;
    DWORD style;
    SDL_Rect allScreen;

    if (bpp < 4) {
        SDL_SetError("1 bpp and 2 bpp modes is not implemented yet!");
        return 0;
    }

    /* Recalculate bitmasks if necessary */
    if (bpp == current->format->BitsPerPixel) {
        video = current;
    } else {
        switch (bpp) {
        case 8:
            Rmask = 0;
            Gmask = 0;
            Bmask = 0;
            break;
        case 15:
        case 16:
            /* Default is 565 unless the display is specifically 555 */
            if (this->hidden->gxProperties.ffFormat & kfDirect555) {
                Rmask = 0x00007c00;
                Gmask = 0x000003e0;
                Bmask = 0x0000001f;
            } else {
                Rmask = 0x0000f800;
                Gmask = 0x000007e0;
                Bmask = 0x0000001f;
            }
            break;
        case 24:
        case 32:
            Rmask = 0x00ff0000;
            Gmask = 0x0000ff00;
            Bmask = 0x000000ff;
            break;
        default:
            SDL_SetError("Unsupported Bits Per Pixel format requested");
            return NULL;
        }
        video = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                     0, 0, bpp, Rmask, Gmask, Bmask, 0);
        if (video == NULL) {
            SDL_OutOfMemory();
            return (NULL);
        }
    }

    gapi->userOrientation = SDL_ORIENTATION_UP;
    video->flags = SDL_FULLSCREEN;      /* Clear flags, GAPI supports fullscreen only */

    /* GAPI or VGA? */
    if (g_hGapiLib) {
        FillStructs(this, 0);
        if ((((unsigned) width != gapi->gxProperties.cxWidth)
             || ((unsigned) height != gapi->gxProperties.cyHeight))
            && (((unsigned) width != gapi->gxProperties.cyHeight)
                || ((unsigned) height != gapi->gxProperties.cxWidth)))
            FillStructs(this, 1);       // gapi is found but we use VGA resolution                        
    } else
        FillStructs(this, 1);

    if (!this->hidden->needUpdate && !this->hidden->videoMem) {
        SDL_SetError
            ("Couldn't get address of video memory, may be unsupported device or bug");
        return (NULL);
    }

    /* detect user landscape mode */
    if ((width > height)
        && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN)))
        gapi->userOrientation = SDL_ORIENTATION_RIGHT;

    /* shall we apply hires fix? for example when we do not use hires resource */
    gapi->hiresFix = 0;
    if (gapi->userOrientation == SDL_ORIENTATION_RIGHT) {
        if ((width > GetSystemMetrics(SM_CYSCREEN))
            || (height > GetSystemMetrics(SM_CXSCREEN)))
            gapi->hiresFix = 1;
    } else if ((width > GetSystemMetrics(SM_CXSCREEN))
               || (height > GetSystemMetrics(SM_CYSCREEN)))
        if (!((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN))))   // user portrait, device landscape
            gapi->hiresFix = 1;

    switch (gapi->userOrientation) {
    case SDL_ORIENTATION_UP:
        gapi->startOffset = 0;
        gapi->dstLineStep = gapi->gxProperties.cbyPitch;
        gapi->dstPixelStep = gapi->gxProperties.cbxPitch;
        break;
    case SDL_ORIENTATION_RIGHT:
        switch (gapi->gapiOrientation) {
        case SDL_ORIENTATION_UP:
        case SDL_ORIENTATION_RIGHT:
        case SDL_ORIENTATION_LEFT:
            if ((this->hidden->videoMode == GAPI_MONO))
                gapi->startOffset = -gapi->gxProperties.cbxPitch + 1;   // monochrome mode
            else
                gapi->startOffset =
                    gapi->gxProperties.cbyPitch *
                    (gapi->gxProperties.cyHeight - 1);

            gapi->dstLineStep = gapi->gxProperties.cbxPitch;
            gapi->dstPixelStep = -gapi->gxProperties.cbyPitch;
            break;
        }
    }

    video->w = this->hidden->w = width;
    video->h = this->hidden->h = height;
    video->pitch = SDL_CalculatePitch(video);

    /* Small fix for WinCE/Win32 - when activating window
       SDL_VideoSurface is equal to zero, so activating code
       is not called properly for fullscreen windows because
       macros WINDIB_FULLSCREEN uses SDL_VideoSurface
     */
    SDL_VideoSurface = video;

    /* GAPI is always fullscreen, title bar is useless */
    style = 0;

    if (!SDL_windowid)
        SetWindowLong(SDL_Window, GWL_STYLE, style);

    /* Allocate bitmap */
    if (gapiBuffer) {
        SDL_free(gapiBuffer);
        gapiBuffer = NULL;
    }
    gapiBuffer = SDL_malloc(video->h * video->pitch);
    video->pixels = gapiBuffer;

    if (!this->hidden->buffer) {
        SDL_SetError("Couldn't allocate buffer for requested mode");
        return (NULL);
    }

    SDL_memset(gapiBuffer, 255, video->h * video->pitch);
    MoveWindow(SDL_Window, 0, 0, GetSystemMetrics(SM_CXSCREEN),
               GetSystemMetrics(SM_CYSCREEN), FALSE);
    ShowWindow(SDL_Window, SW_SHOW);
    SetForegroundWindow(SDL_Window);

    /* JC 14 Mar 2006
       Flush the message loop or this can cause big problems later
       Especially if the user decides to use dialog boxes or assert()!
     */
    WIN_FlushMessageQueue();

    /* Open GAPI display */
    if (!gapi->useVga && this->hidden->useGXOpenDisplay)
        if (!gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN)) {
            SDL_SetError("Couldn't initialize GAPI");
            return (NULL);
        }
#if REPORT_VIDEO_INFO
    printf("Video properties:\n");
    printf("display bpp: %d\n", gapi->gxProperties.cBPP);
    printf("display width: %d\n", gapi->gxProperties.cxWidth);
    printf("display height: %d\n", gapi->gxProperties.cyHeight);
    printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
    printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
    printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);

    if (!gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) {
        gapi->videoMem = gapi->gxFunc.GXBeginDraw();
        gapi->gxFunc.GXEndDraw();
    }

    printf("video memory: 0x%x\n", gapi->videoMem);
    printf("need update: %d\n", gapi->needUpdate);
    printf("hi-res fix: %d\n", gapi->hiresFix);
    printf("VGA is available on the device: %d\n", g_bRawBufferAvailable);
    printf("use raw framebuffer: %d\n", gapi->useVga);
    printf("video surface bpp: %d\n", video->format->BitsPerPixel);
    printf("video surface width: %d\n", video->w);
    printf("video surface height: %d\n", video->h);
#endif


    /* Blank screen */
    allScreen.x = allScreen.y = 0;
    allScreen.w = video->w - 1;
    allScreen.h = video->h - 1;
    GAPI_UpdateRects(this, 1, &allScreen);

    /* We're done */
    return (video);
}

/* We don't actually allow hardware surfaces other than the main one */
static int
GAPI_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return (-1);
}

static void
GAPI_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
GAPI_LockHWSurface(_THIS, SDL_Surface * surface)
{
    return (0);
}

static void
GAPI_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

static int
updateLine8to8(_THIS, unsigned char *srcPointer, unsigned char *destPointer,
               int width, int height, int lines)
{
    if (gapi->dstPixelStep == 1) {      /* optimized blitting on most devices */
        SDL_memcpy(destPointer, srcPointer, width);
        return 1;
    } else {
        // TODO: read 4 pixels, write DWORD
        int step = gapi->dstPixelStep;
        while (width--) {
            *destPointer = *srcPointer++;
            destPointer += step;
        }
    }
    return 1;
}

/* Video memory is very slow so lets optimize as much as possible */
static int
updateLine16to16(_THIS, PIXEL * srcPointer, PIXEL * destPointer, int width,
                 int height, int lines)
{
    PIXEL *line1, *line2;
    int step = gapi->dstPixelStep / 2;

    if (step == 1) {            /* optimized blitting on most devices */
        SDL_memcpy(destPointer, srcPointer, width * sizeof(PIXEL));
        return 1;
    } else {
        if ((gapi->gapiOrientation != SDL_ORIENTATION_UP) && (gapi->userOrientation == SDL_ORIENTATION_UP))     // iPaq 3660/3800 and user orientation up
        {
            // to prevent data misalignment copy only one line
            if (((((unsigned) destPointer & 3) != 0)
                 && (gapi->gapiOrientation == SDL_ORIENTATION_LEFT))
                || ((((unsigned) destPointer & 3) == 0)
                    && (gapi->gapiOrientation != SDL_ORIENTATION_LEFT))
                || (lines == 1)) {
                while (width--) {
                    *destPointer = *srcPointer++;
                    destPointer += step;
                }
                return 1;
            }

            /* read two lines at the same time, write DWORD */
            line1 = srcPointer;
            line2 = srcPointer + SDL_VideoSurface->pitch / 2;

            if (gapi->gapiOrientation == SDL_ORIENTATION_LEFT)
                while (width--) // iPaq 3800
                {
                    *(DWORD *) destPointer = (*line2++ << 16) | *line1++;
                    destPointer += step;
            } else {
                destPointer += gapi->gxProperties.cbyPitch / 2;

                while (width--) // iPaq 3660
                {
                    *(DWORD *) destPointer = (*line1++ << 16) | *line2++;
                    destPointer += step;
                }
            }
            return 2;
        } else {
            // iPaq 3800 and user orientation landscape
            if (gapi->gapiOrientation == SDL_ORIENTATION_LEFT) {
                int w1;

                // to prevent data misalignment copy only one pixel
                if ((((unsigned) destPointer & 3) == 0) && (width > 0)) {
                    *destPointer-- = *srcPointer++;
                    width--;
                }

                destPointer--;

                w1 = width / 2;

                while (w1--) {
                    DWORD p = *(DWORD *) srcPointer;
                    *((DWORD *) destPointer) = (p << 16) | (p >> 16);
                    destPointer -= 2;
                    srcPointer += 2;
                }

                if (width & 1)  // copy the last pixel
                {
                    destPointer++;
                    *destPointer = *srcPointer;
                }

                return 1;
            }
            // modern iPaqs and user orientation landscape
            // read two pixels, write DWORD

            line1 = srcPointer;
            line2 = srcPointer + SDL_VideoSurface->pitch / 2;

            if ((((unsigned) destPointer & 3) != 0) || (lines == 1)) {
                while (width--) {
                    *destPointer = *srcPointer++;
                    destPointer += step;
                }
                return 1;
            }

            while (width--) {
                *(DWORD *) destPointer = (*line2++ << 16) | *line1++;
                destPointer -= gapi->gxProperties.cbyPitch / 2;
            }
            return 2;
        }
    }
}

// Color component masks for 565
#define REDMASK (31<<11)
#define GREENMASK (63<<5)
#define BLUEMASK (31)


static int
updateLine16to4(_THIS, PIXEL * srcPointer, unsigned char *destPointer,
                int width, int height, int lines, int yNibble, int xNibble)
{
    PIXEL *line1, *line2;
    int step = gapi->dstPixelStep;

    if (gapi->userOrientation == SDL_ORIENTATION_UP) {
        if (yNibble)            // copy bottom half of a line
        {
            while (width--) {
                PIXEL c1 = *srcPointer++;
                c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                    (c1 & BLUEMASK);
                *destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
                destPointer += step;
            }
            return 1;
        }
        // either 1 pixel picture or tail, anyway this is the last line
        if (lines == 1) {
            while (width--) {
                PIXEL c1 = *srcPointer++;
                c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                    (c1 & BLUEMASK);
                *destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
                destPointer += step;
            }
            return 1;
        }

        line1 = srcPointer;
        line2 = srcPointer + SDL_VideoSurface->pitch / 2;

        while (width--) {
            PIXEL c1 = *line1++;
            PIXEL c2 = *line2++;
            c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                (c1 & BLUEMASK);
            c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) +
                (c2 & BLUEMASK);
            *destPointer = ~((c1 >> 3) + ((c2 >> 3) << 4));
            destPointer += step;
        }
        return 2;
    } else {
        int w1;
        w1 = width / 2;

        if (xNibble) {
            // copy one pixel
            PIXEL c1 = *srcPointer++;
            c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                (c1 & BLUEMASK);
            *destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
            destPointer++;
        }

        while (w1--) {
            PIXEL c1 = *srcPointer;
            PIXEL c2 = *(srcPointer + 1);
            c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                (c1 & BLUEMASK);
            c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) +
                (c2 & BLUEMASK);
            *destPointer++ = ~((c2 >> 3) + ((c1 >> 3) << 4));
            srcPointer += 2;
        }

        // copy tail
        if ((width & 1) && !xNibble) {
            PIXEL c1 = *srcPointer;
            c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
                (c1 & BLUEMASK);
            *destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
        }

        return 1;
    }
}

static void
GAPI_UpdateRectsMono(_THIS, int numrects, SDL_Rect * rects)
{
    int i, height;
    int linesProcessed;
    int xNibble, yNibble;

    for (i = 0; i < numrects; i++) {
        unsigned char *destPointer;
        unsigned char *srcPointer;

        if (gapi->userOrientation == SDL_ORIENTATION_UP)
            destPointer =
                (unsigned char *) gapi->videoMem + gapi->startOffset -
                rects[i].y * gapi->gxProperties.cBPP / 8 +
                rects[i].x * gapi->dstPixelStep;
        else
            destPointer =
                (unsigned char *) gapi->videoMem + gapi->startOffset +
                rects[i].x * gapi->gxProperties.cBPP / 8 +
                rects[i].y * gapi->dstLineStep;

        srcPointer =
            ((unsigned char *) SDL_VideoSurface->pixels) +
            rects[i].y * SDL_VideoSurface->pitch + rects[i].x * 2;
        yNibble = rects[i].y & 1;       // TODO: only for 4 bpp
        xNibble = rects[i].x & 1;
        height = rects[i].h;
        while (height > 0) {
            switch (gapi->gxProperties.cBPP) {
            case 2:            // TODO
            case 4:
                linesProcessed =
                    updateLine16to4(this, (PIXEL *) srcPointer,
                                    destPointer, rects[i].w,
                                    rects[i].h, height, yNibble, xNibble);
                yNibble = 0;
            }
            height -= linesProcessed;
            if (gapi->userOrientation == SDL_ORIENTATION_UP)
                destPointer--;  // always fill 1 byte
            else
                destPointer += gapi->dstLineStep;
            srcPointer += SDL_VideoSurface->pitch * linesProcessed;     // pitch in bytes
        }
    }
}

static void
GAPI_UpdateRectsColor(_THIS, int numrects, SDL_Rect * rects)
{
    int i, height;
    int bytesPerPixel = (gapi->gxProperties.cBPP + 1) / 8;
    int linesProcessed;
    for (i = 0; i < numrects; i++) {
        unsigned char *destPointer =
            (unsigned char *) gapi->videoMem + gapi->startOffset +
            rects[i].y * gapi->dstLineStep + rects[i].x * gapi->dstPixelStep;
        unsigned char *srcPointer =
            ((unsigned char *) SDL_VideoSurface->pixels) +
            rects[i].y * SDL_VideoSurface->pitch + rects[i].x * bytesPerPixel;
        height = rects[i].h;

//              fprintf(stderr, "Starting rect %dx%d, dst=0x%x, w = %d, h = %d\n", rects[i].w, rects[i].h,destPointer,rects[i].w,rects[i].h);
//              fflush(stderr);
        linesProcessed = height;

        while (height > 0) {
            switch (bytesPerPixel) {
            case 1:
                linesProcessed =
                    updateLine8to8(this, srcPointer,
                                   (unsigned char *) destPointer,
                                   rects[i].w, rects[i].h, height);
                break;
            case 2:
#pragma warning(disable: 4133)
                linesProcessed =
                    updateLine16to16(this, (PIXEL *) srcPointer,
                                     destPointer, rects[i].w,
                                     rects[i].h, height);
                break;
            }
            height -= linesProcessed;
            destPointer += gapi->dstLineStep * linesProcessed;
            srcPointer += SDL_VideoSurface->pitch * linesProcessed;     // pitch in bytes
        }
//              fprintf(stderr, "End of rect\n");
//              fflush(stderr);
    }
}


static void
GAPI_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
    // we do not want to corrupt video memory
    if (gapi->suspended)
        return;

    if (gapi->needUpdate)
        gapi->videoMem = gapi->gxFunc.GXBeginDraw();

    if (gapi->gxProperties.cBPP < 8)
        GAPI_UpdateRectsMono(this, numrects, rects);
    else
        GAPI_UpdateRectsColor(this, numrects, rects);

    if (gapi->needUpdate)
        gapi->gxFunc.GXEndDraw();
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void
GAPI_VideoQuit(_THIS)
{
    int i, j;
    /* Destroy the window and everything associated with it */
    if (SDL_Window) {
        if ((g_hGapiLib != 0) && this && this->hidden
            && this->hidden->gxFunc.GXCloseDisplay && !this->hidden->useVga)
            this->hidden->gxFunc.GXCloseDisplay();

        if (this->screen->pixels != NULL) {
            SDL_free(this->screen->pixels);
            this->screen->pixels = NULL;
        }
        if (screen_icn) {
            DestroyIcon(screen_icn);
            screen_icn = NULL;
        }

        DIB_DestroyWindow(this);
        SDL_UnregisterApp();

        SDL_Window = NULL;
#if defined(_WIN32_WCE)

// Unload wince aygshell library to prevent leak
        if (aygshell) {
            FreeLibrary(aygshell);
            aygshell = NULL;
        }
#endif

        /* Free video mode lists */
        for (i = 0; i < NUM_MODELISTS; ++i) {
            if (gapi->SDL_modelist[i] != NULL) {
                for (j = 0; gapi->SDL_modelist[i][j]; ++j)
                    SDL_free(gapi->SDL_modelist[i][j]);
                SDL_free(gapi->SDL_modelist[i]);
                gapi->SDL_modelist[i] = NULL;
            }
        }

    }

}

static void
GAPI_RealizePalette(_THIS)
{
    OutputDebugString(TEXT("GAPI_RealizePalette NOT IMPLEMENTED !\r\n"));
}

static void
GAPI_PaletteChanged(_THIS, HWND window)
{
    OutputDebugString(TEXT("GAPI_PaletteChanged NOT IMPLEMENTED !\r\n"));
}

static void
GAPI_WinPAINT(_THIS, HDC hdc)
{
    // draw current offscreen buffer on hdc

    int bpp = 16;               // we always use either 8 or 16 bpp internally

    unsigned short *bitmapData;
    HBITMAP hb;
    HDC srcDC;

    // Create a DIB
    BYTE buffer[sizeof(BITMAPINFOHEADER) + 3 * sizeof(RGBQUAD)] = { 0 };
    BITMAPINFO *pBMI = (BITMAPINFO *) buffer;
    BITMAPINFOHEADER *pHeader = &pBMI->bmiHeader;
    DWORD *pColors = (DWORD *) & pBMI->bmiColors;

    // CreateDIBSection does not support 332 pixel format on wce
    if (gapi->gxProperties.cBPP == 8)
        return;

    // DIB Header
    pHeader->biSize = sizeof(BITMAPINFOHEADER);
    pHeader->biWidth = this->hidden->w;
    pHeader->biHeight = -this->hidden->h;
    pHeader->biPlanes = 1;
    pHeader->biBitCount = bpp;
    pHeader->biCompression = BI_RGB;
    pHeader->biSizeImage = (this->hidden->w * this->hidden->h * bpp) / 8;

    // Color masks
    if (bpp == 16) {
        pColors[0] = REDMASK;
        pColors[1] = GREENMASK;
        pColors[2] = BLUEMASK;
        pHeader->biCompression = BI_BITFIELDS;
    }
    // Create the DIB
    hb = CreateDIBSection(0, pBMI, DIB_RGB_COLORS, (void **) &bitmapData, 0,
                          0);

    // copy data
    // FIXME: prevent misalignment, but I've never seen non aligned width of screen
    memcpy(bitmapData, this->hidden->buffer, pHeader->biSizeImage);
    srcDC = CreateCompatibleDC(hdc);
    SelectObject(srcDC, hb);

    BitBlt(hdc, 0, 0, this->hidden->w, this->hidden->h, srcDC, 0, 0, SRCCOPY);

    DeleteObject(hb);
    DeleteDC(srcDC);
}

int
GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    GAPI_CreatePalette(ncolors, colors);
    return 1;
}

/* vi: set ts=4 sw=4 expandtab: */