Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullvideo.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 99210400e8b9 |
children | 83518f8fcd61 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_nullvideo.h" #include "SDL_nullevents_c.h" #include "SDL_nullrender_c.h" #define DUMMYVID_DRIVER_NAME "dummy" /* Initialization/Query functions */ static int DUMMY_VideoInit(_THIS); static int DUMMY_SetDisplayMode(_THIS, SDL_DisplayMode * mode); static void DUMMY_VideoQuit(_THIS); /* DUMMY driver bootstrap functions */ static int DUMMY_Available(void) { const char *envr = SDL_getenv("SDL_VIDEODRIVER"); if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) { return (1); } return (0); } static void DUMMY_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * DUMMY_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = DUMMY_VideoInit; device->VideoQuit = DUMMY_VideoQuit; device->SetDisplayMode = DUMMY_SetDisplayMode; device->PumpEvents = DUMMY_PumpEvents; device->free = DUMMY_DeleteDevice; return device; } VideoBootStrap DUMMY_bootstrap = { DUMMYVID_DRIVER_NAME, "SDL dummy video driver", DUMMY_Available, DUMMY_CreateDevice }; int DUMMY_VideoInit(_THIS) { SDL_DisplayMode mode; /* Use a fake 32-bpp desktop mode */ mode.format = SDL_PIXELFORMAT_RGB888; mode.w = 1024; mode.h = 768; mode.refresh_rate = 0; mode.driverdata = NULL; SDL_AddBasicVideoDisplay(&mode); SDL_AddRenderDriver(0, &SDL_DUMMY_RenderDriver); SDL_zero(mode); SDL_AddDisplayMode(0, &mode); /* We're done! */ return 0; } static int DUMMY_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { return 0; } void DUMMY_VideoQuit(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */