Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 62d4992e5a92 |
children | 64ce267332c6 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "SDL_DirectFB_video.h" int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(_this, window); DFB_WindowData *windata = NULL; DFBWindowOptions wopts; DFBWindowDescription desc; IDirectFBFont *font; int ret, x, y; SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; windata->is_managed = devdata->has_own_wm; SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); /* Fill the window description. */ if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window); /* Create Window */ desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; desc.posx = x; desc.posy = y; desc.width = windata->size.w; desc.height = windata->size.h; desc.pixelformat = dispdata->pixelformat; desc.surface_caps = DSCAPS_PREMULTIPLIED; /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, &windata->window)); /* Set Options */ windata->window->GetOptions(windata->window, &wopts); if (window->flags & SDL_WINDOW_RESIZABLE) wopts |= DWOP_SCALE; else wopts |= DWOP_KEEP_SIZE; if (window->flags & SDL_WINDOW_FULLSCREEN) { wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; windata->window->SetStackingClass(windata->window, DWSC_UPPER); } windata->window->SetOptions(windata->window, wopts); /* See what we got */ SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->window->GetSurface(windata->window, &windata->window_surface)); /* And get a subsurface for rendering */ SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); windata->window->SetOpacity(windata->window, 0xFF); /* Create Eventbuffer */ SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window, &windata-> eventbuffer)); SDL_DFB_CHECKERR(windata->window-> EnableEvents(windata->window, DWET_ALL)); /* Create a font */ /* FIXME: once during Video_Init */ if (windata->is_managed) { DFBFontDescription fdesc; fdesc.flags = DFDESC_HEIGHT; fdesc.height = windata->theme.font_size; font = NULL; SDL_DFB_CHECK(devdata-> dfb->CreateFont(devdata->dfb, windata->theme.font, &fdesc, &font)); windata->window_surface->SetFont(windata->window_surface, font); SDL_DFB_RELEASE(font); } /* Make it the top most window. */ windata->window->RaiseToTop(windata->window); /* remember parent */ windata->sdl_id = window->id; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = windata; /* Draw Frame */ DirectFB_WM_RedrawLayout(window); return 0; error: SDL_DFB_RELEASE(windata->window); SDL_DFB_RELEASE(windata->surface); return -1; } int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { SDL_Unsupported(); return -1; } void DirectFB_SetWindowTitle(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { windata->wm_needs_redraw = 1; } else SDL_Unsupported(); } void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); SDL_Surface *surface = NULL; DFBResult ret; if (icon) { SDL_PixelFormat format; DFBSurfaceDescription dsc; Uint32 *dest; Uint32 *p; int pitch, i; /* Convert the icon to ARGB for modern window managers */ SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); surface = SDL_ConvertSurface(icon, &format, 0); if (!surface) { return; } dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &windata->icon)); SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, (void *) &dest, &pitch)); p = surface->pixels; for (i = 0; i < surface->h; i++) memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch, 4 * surface->w); windata->icon->Unlock(windata->icon); SDL_FreeSurface(surface); } else { SDL_DFB_RELEASE(windata->icon); } return; error: if (surface) SDL_FreeSurface(surface); SDL_DFB_RELEASE(windata->icon); return; } void DirectFB_SetWindowPosition(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int x, y; if (window->y == SDL_WINDOWPOS_UNDEFINED) y = 0; else y = window->y; if (window->x == SDL_WINDOWPOS_UNDEFINED) x = 0; else x = window->x; if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window); windata->window->MoveTo(windata->window, x, y); } void DirectFB_SetWindowSize(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); int ret; if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { int cw; int ch; /* Make sure all events are disabled for this operation ! */ SDL_DFB_CHECKERR(windata->window->DisableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch)); if (cw != window->w || ch != window->h) { DirectFB_WM_AdjustWindowLayout(window); SDL_DFB_CHECKERR(windata->window->Resize(windata->window, windata->size.w, windata->size.h)); } SDL_DFB_CHECKERR(windata->window->EnableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); SDL_OnWindowResized(window); } return; error: windata->window->EnableEvents(windata->window, DWET_ALL); return; } void DirectFB_ShowWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->SetOpacity(windata->window, windata->opacity); } void DirectFB_HideWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->GetOpacity(windata->window, &windata->opacity); windata->window->SetOpacity(windata->window, 0); } void DirectFB_RaiseWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->RaiseToTop(windata->window); windata->window->RequestFocus(windata->window); } void DirectFB_MaximizeWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_MaximizeWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_MinimizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to 32x32 ? */ SDL_Unsupported(); } void DirectFB_RestoreWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_RestoreWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_SetWindowGrab(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) { windata->window->GrabPointer(windata->window); windata->window->GrabKeyboard(windata->window); } else { windata->window->UngrabPointer(windata->window); windata->window->UngrabKeyboard(windata->window); } } void DirectFB_DestroyWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *p; SDL_DFB_DEBUG("Trace\n"); /* Some cleanups */ windata->window->UngrabPointer(windata->window); windata->window->UngrabKeyboard(windata->window); windata->window_surface->SetFont(windata->window_surface, NULL); SDL_DFB_RELEASE(windata->icon); SDL_DFB_RELEASE(windata->eventbuffer); SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->window_surface); SDL_DFB_RELEASE(windata->window); /* Remove from list ... */ p = devdata->firstwin; while (p && p->next != windata) p = p->next; if (p) p->next = windata->next; else devdata->firstwin = windata->next; SDL_free(windata); return; } SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info) { SDL_Unsupported(); return SDL_FALSE; } void DirectFB_AdjustWindowSurface(SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int adjust = windata->wm_needs_redraw; int cw, ch; int ret; DirectFB_WM_AdjustWindowLayout(window); SDL_DFB_CHECKERR(windata-> window_surface->GetSize(windata->window_surface, &cw, &ch)); if (cw != windata->size.w || ch != windata->size.h) { adjust = 1; } if (adjust) { #if DFB_VERSION_ATLEAST(1,2,1) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface, windata-> window_surface, &windata->client)); #else DFBWindowOptions opts; SDL_DFB_CHECKERR(windata->window->GetOptions(windata->window, &opts)); /* recreate subsurface */ SDL_DFB_RELEASE(windata->surface); if (opts & DWOP_SCALE) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); #endif DirectFB_WM_RedrawLayout(window); } error: return; }