Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 62d4992e5a92 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" /* DirectFB video driver implementation. */ #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <directfb.h> #include <directfb_version.h> #include <directfb_strings.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_events.h" #include "SDL_DirectFB_render.h" #include "SDL_DirectFB_mouse.h" #include "SDL_DirectFB_dyn.h" /* Initialization/Query functions */ static int DirectFB_VideoInit(_THIS); static void DirectFB_VideoQuit(_THIS); static int DirectFB_Available(void); static SDL_VideoDevice *DirectFB_CreateDevice(int devindex); #if 0 static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp); static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp); #endif VideoBootStrap DirectFB_bootstrap = { "directfb", "DirectFB", DirectFB_Available, DirectFB_CreateDevice }; /* DirectFB driver bootstrap functions */ static int DirectFB_Available(void) { if (!SDL_DirectFB_LoadLibrary()) return 0; SDL_DirectFB_UnLoadLibrary(); return 1; } static void DirectFB_DeleteDevice(SDL_VideoDevice * device) { SDL_DirectFB_UnLoadLibrary(); SDL_DFB_FREE(device->driverdata); SDL_DFB_FREE(device); } static SDL_VideoDevice * DirectFB_CreateDevice(int devindex) { SDL_VideoDevice *device; if (!SDL_DirectFB_LoadLibrary()) return NULL; /* Initialize all variables that we clean on shutdown */ SDL_DFB_CALLOC(device, 1, sizeof(SDL_VideoDevice)); /* Set the function pointers */ /* Set the function pointers */ device->VideoInit = DirectFB_VideoInit; device->VideoQuit = DirectFB_VideoQuit; device->GetDisplayModes = DirectFB_GetDisplayModes; device->SetDisplayMode = DirectFB_SetDisplayMode; #if 0 device->SetDisplayGammaRamp = DirectFB_SetDisplayGammaRamp; device->GetDisplayGammaRamp = DirectFB_GetDisplayGammaRamp; #else device->SetDisplayGammaRamp = NULL; device->GetDisplayGammaRamp = NULL; #endif device->PumpEvents = DirectFB_PumpEventsWindow; device->CreateWindow = DirectFB_CreateWindow; device->CreateWindowFrom = DirectFB_CreateWindowFrom; device->SetWindowTitle = DirectFB_SetWindowTitle; device->SetWindowIcon = DirectFB_SetWindowIcon; device->SetWindowPosition = DirectFB_SetWindowPosition; device->SetWindowSize = DirectFB_SetWindowSize; device->ShowWindow = DirectFB_ShowWindow; device->HideWindow = DirectFB_HideWindow; device->RaiseWindow = DirectFB_RaiseWindow; device->MaximizeWindow = DirectFB_MaximizeWindow; device->MinimizeWindow = DirectFB_MinimizeWindow; device->RestoreWindow = DirectFB_RestoreWindow; device->SetWindowGrab = DirectFB_SetWindowGrab; device->DestroyWindow = DirectFB_DestroyWindow; device->GetWindowWMInfo = DirectFB_GetWindowWMInfo; #if SDL_DIRECTFB_OPENGL device->GL_LoadLibrary = DirectFB_GL_LoadLibrary; device->GL_GetProcAddress = DirectFB_GL_GetProcAddress; device->GL_MakeCurrent = DirectFB_GL_MakeCurrent; device->GL_CreateContext = DirectFB_GL_CreateContext; device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval; device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval; device->GL_SwapWindow = DirectFB_GL_SwapWindow; device->GL_DeleteContext = DirectFB_GL_DeleteContext; #endif device->free = DirectFB_DeleteDevice; return device; error: if (device) free(device); return (0); } static const DirectFBSurfaceDrawingFlagsNames(drawing_flags); static const DirectFBSurfaceBlittingFlagsNames(blitting_flags); static const DirectFBAccelerationMaskNames(acceleration_mask); static void DirectFB_DeviceInformation(IDirectFB * dfb) { DFBGraphicsDeviceDescription desc; int n; dfb->GetDeviceDescription(dfb, &desc); fprintf(LOG_CHANNEL, "DirectFB Device Information\n"); fprintf(LOG_CHANNEL, "===========================\n"); fprintf(LOG_CHANNEL, "Name: %s\n", desc.name); fprintf(LOG_CHANNEL, "Vendor: %s\n", desc.vendor); fprintf(LOG_CHANNEL, "Driver Name: %s\n", desc.driver.name); fprintf(LOG_CHANNEL, "Driver Vendor: %s\n", desc.driver.vendor); fprintf(LOG_CHANNEL, "Driver Version: %d.%d\n", desc.driver.major, desc.driver.minor); fprintf(LOG_CHANNEL, "\nVideo memoory: %d\n", desc.video_memory); fprintf(LOG_CHANNEL, "\nBlitting flags:\n"); for (n = 0; blitting_flags[n].flag; n++) { if (desc.blitting_flags & blitting_flags[n].flag) printf(" %s\n", blitting_flags[n].name); } fprintf(LOG_CHANNEL, "\nDrawing flags:\n"); for (n = 0; drawing_flags[n].flag; n++) { if (desc.drawing_flags & drawing_flags[n].flag) printf(" %s\n", drawing_flags[n].name); } fprintf(LOG_CHANNEL, "\nAcceleration flags:\n"); for (n = 0; acceleration_mask[n].mask; n++) { if (desc.acceleration_mask & acceleration_mask[n].mask) printf(" %s\n", acceleration_mask[n].name); } } static int DirectFB_VideoInit(_THIS) { IDirectFB *dfb = NULL; DFB_DeviceData *devdata = NULL; char *stemp; DFBResult ret; SDL_DFB_CALLOC(devdata, 1, sizeof(*devdata)); SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); /* avoid switching to the framebuffer when we * are running X11 */ stemp = SDL_getenv(DFBENV_USE_X11_CHECK); if (stemp) ret = atoi(stemp); else ret = 1; if (ret) { if (SDL_getenv("DISPLAY")) DirectFBSetOption("system", "x11"); else DirectFBSetOption("disable-module", "x11input"); } devdata->use_linux_input = 1; /* default: on */ stemp = SDL_getenv(DFBENV_USE_LINUX_INPUT); if (stemp) devdata->use_linux_input = atoi(stemp); if (!devdata->use_linux_input) DirectFBSetOption("disable-module", "linux_input"); SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); DirectFB_DeviceInformation(dfb); devdata->use_yuv_underlays = 0; /* default: off */ stemp = SDL_getenv(DFBENV_USE_YUV_UNDERLAY); if (stemp) devdata->use_yuv_underlays = atoi(stemp); /* Create global Eventbuffer for axis events */ if (devdata->use_linux_input) { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL, DFB_TRUE, &devdata->events)); } else { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES /*DICAPS_ALL */ , DFB_TRUE, &devdata->events)); } devdata->initialized = 1; /* simple window manager support */ stemp = SDL_getenv(DFBENV_USE_WM); if (stemp) devdata->has_own_wm = atoi(stemp); else devdata->has_own_wm = 0; devdata->dfb = dfb; devdata->firstwin = NULL; _this->driverdata = devdata; DirectFB_InitModes(_this); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Initialize(_this); #endif DirectFB_AddRenderDriver(_this); DirectFB_InitMouse(_this); DirectFB_InitKeyboard(_this); return 0; error: SDL_DFB_FREE(devdata); SDL_DFB_RELEASE(dfb); return -1; } static void DirectFB_VideoQuit(_THIS) { DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata; DirectFB_QuitModes(_this); DirectFB_QuitKeyboard(_this); DirectFB_QuitMouse(_this); SDL_DFB_RELEASE(devdata->events); SDL_DFB_RELEASE(devdata->dfb); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Shutdown(_this); #endif devdata->initialized = 0; } #if 0 static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { return -1; } static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { return -1; } #endif