Mercurial > sdl-ios-xcode
view src/main/beos/SDL_BeApp.cc @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 99210400e8b9 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the BeApp specific portions of the application */ #include <AppKit.h> #include <storage/Path.h> #include <storage/Entry.h> #include <unistd.h> #include "SDL_BeApp.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" /* Flag to tell whether or not the Be application is active or not */ int SDL_BeAppActive = 0; static SDL_Thread *SDL_AppThread = NULL; static int StartBeApp(void *unused) { BApplication *App; App = new BApplication("application/x-SDL-executable"); App->Run(); delete App; return (0); } /* Initialize the Be Application, if it's not already started */ int SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if (SDL_BeAppActive <= 0) { SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); if (SDL_AppThread == NULL) { SDL_SetError("Couldn't create BApplication thread"); return (-1); } /* Change working to directory to that of executable */ app_info info; if (B_OK == be_app->GetAppInfo(&info)) { entry_ref ref = info.ref; BEntry entry; if (B_OK == entry.SetTo(&ref)) { BPath path; if (B_OK == path.SetTo(&entry)) { if (B_OK == path.GetParent(&path)) { chdir(path.Path()); } } } } do { SDL_Delay(10); } while ((be_app == NULL) || be_app->IsLaunching()); /* Mark the application active */ SDL_BeAppActive = 0; } /* Increment the application reference count */ ++SDL_BeAppActive; /* The app is running, and we're ready to go */ return (0); } /* Quit the Be Application, if there's nothing left to do */ void SDL_QuitBeApp(void) { /* Decrement the application reference count */ --SDL_BeAppActive; /* If the reference count reached zero, clean up the app */ if (SDL_BeAppActive == 0) { if (SDL_AppThread != NULL) { if (be_app != NULL) { /* Not tested */ be_app->PostMessage(B_QUIT_REQUESTED); } SDL_WaitThread(SDL_AppThread, NULL); SDL_AppThread = NULL; } /* be_app should now be NULL since be_app has quit */ } } /* vi: set ts=4 sw=4 expandtab: */