view README.SVN @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents c9d71d0f987d
children
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The latest development version of SDL is available via Subversion.
Subversion allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use svn to mirror that
source tree instead of waiting for an official release. Please look
at the Subversion website ( http://subversion.tigris.org/ ) for more
information on using svn, where you can also download software for
MacOS, Windows, and Unix systems.

  svn checkout http://svn.libsdl.org/trunk/SDL

If you are building SDL with an IDE, you will need to copy the file
include/SDL_config.h.default to include/SDL_config.h before building.

If you are building SDL via configure, you will need to run autogen.sh
before running configure.

There is a web interface to the subversion repository at:
	http://www.libsdl.org/cgi/viewvc.cgi

There is an RSS feed available at that URL, for those that want to
track commits in real time.