Mercurial > sdl-ios-xcode
view README.BeOS @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | e2641c13bf33 |
children |
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SDL on BeOS R5 ============== You can build SDL on BeOS like any other GNU style package. e.g. ./configure && make && make install By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.} Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib, so it can be found by the dynamic linker. Enjoy! Sam Lantinga (slouken@libsdl.org)